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That's not a picom bug. The compositor can't tell what's background and what's text - it's up to the application to choose what parts of the image are opaque/transparent and express that as an alpha value for each pixel.
For Alacritty, you could use background_opacity: 0.75 on ~/.config/alacritty.yml and remove the opacity rule for picom. You would get something like this:
Platform
Ubuntu Desktop 21.04 64-bit
GPU, drivers, and screen setup
NVIDIA GeForce RTX 3070, GeForce Game Ready Driver Version 465.89 (on host)
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Mesa/X.org (0xffffffff)
Device: llvmpipe (LLVM 12.0.0, 256 bits) (0xffffffff)
Version: 21.0.3
Accelerated: no
Video memory: 9956MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 12.0.0, 256 bits)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.0.3
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 21.0.3
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.0.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Environment
Oracle VM VirtualBox
awesome wm
picom version
vgit-a8445
Diagnostics
Version: vgit-a8445
Extensions:
Misc:
Drivers (inaccurate):
Configuration:
Configuration file
Steps of reproduction
picom &
with the above configuration file.Expected behavior
Only the background of the application (alacritty, emacs, etc.) is made transparent, not the text.
Current Behavior
Both the background and text are made transparent.
Stack trace
Other details
The text was updated successfully, but these errors were encountered: