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App.xaml.cs
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using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using Microsoft.Gaming.XboxGameBar;
namespace YouTubeMusicDesktopWidget
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private XboxGameBarWidget widget1 = null;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
protected override void OnActivated(IActivatedEventArgs args)
{
XboxGameBarWidgetActivatedEventArgs widgetArgs = null;
if (args.Kind == ActivationKind.Protocol)
{
var protocolArgs = args as IProtocolActivatedEventArgs;
string scheme = protocolArgs.Uri.Scheme;
if (scheme.Equals("ms-gamebarwidget"))
{
widgetArgs = args as XboxGameBarWidgetActivatedEventArgs;
}
}
if (widgetArgs != null)
{
if (widgetArgs.IsLaunchActivation)
{
var rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
Window.Current.Content = rootFrame;
widget1 = new XboxGameBarWidget(
widgetArgs,
Window.Current.CoreWindow,
rootFrame);
rootFrame.Navigate(typeof(Widget1));
Window.Current.Closed += Widget1Window_Closed;
Window.Current.Activate();
}
}
}
private void Widget1Window_Closed(object sender, Windows.UI.Core.CoreWindowEventArgs e)
{
widget1 = null;
Window.Current.Closed -= Widget1Window_Closed;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(Widget1), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Normally we
/// wouldn't know if the app was being terminated or just suspended at this
/// point. However, the app will never be suspeded if Game Bar has an
/// active widget connection to it, so if you see this call it's safe to
/// cleanup any widget related objects. Keep in mind if all widgets are closed
/// and you have a foreground window for your app, this could still result in
/// suspend or terminate. Regardless, it should always be safe to cleanup
/// your widget related objects.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
widget1 = null;
deferral.Complete();
}
}
}