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scratch_dump.cpp
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/*
* Copyright (c) 2015-2016, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Intel Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "scratch.h"
#include "scratch_dump.h"
#include "hs_internal.h"
#include "ue2common.h"
#include "util/multibit_build.h"
#include "nfa/nfa_api_queue.h"
#include "rose/rose_internal.h"
#include <cassert>
#include <cstdio>
#ifdef DUMP_SUPPORT
using namespace std;
namespace ue2 {
void dumpScratch(const struct hs_scratch *s, FILE *f) {
assert(s);
fprintf(f, "Scratch space required : %u bytes\n", s->scratchSize);
fprintf(f, " hs_scratch structure : %zu bytes\n", sizeof(*s));
fprintf(f, " tctxt structure : %zu bytes\n", sizeof(s->tctxt));
fprintf(f, " queues : %zu bytes\n",
s->queueCount * sizeof(struct mq));
fprintf(f, " bStateSize : %u bytes\n", s->bStateSize);
fprintf(f, " active queue array : %u bytes\n", s->activeQueueArraySize);
fprintf(f, " qmpq : %zu bytes\n",
s->queueCount * sizeof(struct queue_match));
fprintf(f, " delay info : %u bytes\n",
s->delay_fatbit_size * DELAY_SLOT_COUNT);
}
} // namespace ue2
#endif // DUMP_SUPPORT