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static weapon spread #319

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SuperLeiyan opened this issue Sep 14, 2014 · 2 comments
Open

static weapon spread #319

SuperLeiyan opened this issue Sep 14, 2014 · 2 comments
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AoSβ compatibility enhancement request/proposal to add a new feature

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@SuperLeiyan
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Hi, first of all just wanna say thank you for making openspades so that I can play the game on my mac.

I used to play Classic Ace of Spades back in the days when I had my old windows laptop, guns back then felt very accurate, I was able to get headshots as long as my aiming wasn't off, now that in openspades, getting headshots are much more difficult, I often miss even though I indeed aimed at enemy's head more so when firing at long range, It feels like bullets go in random directions around the sight, regardless if I was burst firing or going full auto, in another words, the spread is static. This makes rifle gunplay especially frustrating.
So I think the correct behaviour would be having 0 spread on the first shot and increase as follow up shots are fired within a short window of time, otherwise decrease spread down to 0.

@evorios
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evorios commented Sep 15, 2014

I would even spread of bullets entered on the server side (and remove the client-side) - cheaters insolent.

@Chameleonhider
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  1. Vanilla client has static spread too. I also have to note that OS actually has it better than AoS, because we have completely static recoil.
  2. Good idea for server-side spread.

@VelocityRa VelocityRa added AoSβ compatibility enhancement request/proposal to add a new feature labels Nov 15, 2016
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Labels
AoSβ compatibility enhancement request/proposal to add a new feature
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4 participants