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Adding a little check like if(curprogram == wantedprogram) return; can sometimes help performance.
I might submit a pull request in a day or two that does this if I have time.
Also, using a "state manager" might make it easier to program with.
output of gloverrides: 81 frames in 1006.950012 milliseconds = 80.440933 fps State status: glActiveTexture redundant/total: 0/0 glAlphaFunc redundant/total: 0/0 glBindTexture redundant/total: 4241/50027 glBindVertexArray redundant/total: 0/0 glBlendFunc redundant/total: 567/891 glColor* redundant/total: 0/0 glCullFace redundant/total: 0/0 glDepthFunc redundant/total: 324/810 glDepthMask redundant/total: 162/486 glUseProgram redundant/total: 7142/10301
The text was updated successfully, but these errors were encountered:
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Adding a little check like
if(curprogram == wantedprogram) return;
can sometimes help performance.
I might submit a pull request in a day or two that does this if I have time.
Also, using a "state manager" might make it easier to program with.
output of gloverrides:
81 frames in 1006.950012 milliseconds = 80.440933 fps
State status:
glActiveTexture redundant/total: 0/0
glAlphaFunc redundant/total: 0/0
glBindTexture redundant/total: 4241/50027
glBindVertexArray redundant/total: 0/0
glBlendFunc redundant/total: 567/891
glColor* redundant/total: 0/0
glCullFace redundant/total: 0/0
glDepthFunc redundant/total: 324/810
glDepthMask redundant/total: 162/486
glUseProgram redundant/total: 7142/10301
The text was updated successfully, but these errors were encountered: