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pipe_wrap.h
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pipe_wrap.h
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#ifndef SRC_PIPE_WRAP_H_
#define SRC_PIPE_WRAP_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "async-wrap.h"
#include "connection_wrap.h"
#include "env.h"
namespace node {
class PipeWrap : public ConnectionWrap<PipeWrap, uv_pipe_t> {
public:
static v8::Local<v8::Object> Instantiate(Environment* env, AsyncWrap* parent);
static void Initialize(v8::Local<v8::Object> target,
v8::Local<v8::Value> unused,
v8::Local<v8::Context> context);
size_t self_size() const override { return sizeof(*this); }
private:
PipeWrap(Environment* env,
v8::Local<v8::Object> object,
bool ipc,
AsyncWrap* parent);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Bind(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Listen(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Connect(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Open(const v8::FunctionCallbackInfo<v8::Value>& args);
#ifdef _WIN32
static void SetPendingInstances(
const v8::FunctionCallbackInfo<v8::Value>& args);
#endif
static void AfterConnect(uv_connect_t* req, int status);
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_PIPE_WRAP_H_