forked from konvajs/konva
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathHSL.ts
107 lines (97 loc) · 3.07 KB
/
HSL.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
import { Factory } from '../Factory';
import { Node, Filter } from '../Node';
import { getNumberValidator } from '../Validators';
Factory.addGetterSetter(
Node,
'hue',
0,
getNumberValidator(),
Factory.afterSetFilter
);
/**
* get/set hsv hue in degrees. Use with {@link Konva.Filters.HSV} or {@link Konva.Filters.HSL} filter.
* @name Konva.Node#hue
* @method
* @param {Number} hue value between 0 and 359
* @returns {Number}
*/
Factory.addGetterSetter(
Node,
'saturation',
0,
getNumberValidator(),
Factory.afterSetFilter
);
/**
* get/set hsv saturation. Use with {@link Konva.Filters.HSV} or {@link Konva.Filters.HSL} filter.
* @name Konva.Node#saturation
* @method
* @param {Number} saturation 0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..
* @returns {Number}
*/
Factory.addGetterSetter(
Node,
'luminance',
0,
getNumberValidator(),
Factory.afterSetFilter
);
/**
* get/set hsl luminance. Use with {@link Konva.Filters.HSL} filter.
* @name Konva.Node#luminance
* @method
* @param {Number} value from -1 to 1
* @returns {Number}
*/
/**
* HSL Filter. Adjusts the hue, saturation and luminance (or lightness)
* @function
* @memberof Konva.Filters
* @param {Object} imageData
* @author ippo615
* @example
* image.filters([Konva.Filters.HSL]);
* image.luminance(0.2);
*/
export const HSL: Filter = function (imageData) {
const data = imageData.data,
nPixels = data.length,
v = 1,
s = Math.pow(2, this.saturation()),
h = Math.abs(this.hue() + 360) % 360,
l = this.luminance() * 127;
// Basis for the technique used:
// http://beesbuzz.biz/code/hsv_color_transforms.php
// V is the value multiplier (1 for none, 2 for double, 0.5 for half)
// S is the saturation multiplier (1 for none, 2 for double, 0.5 for half)
// H is the hue shift in degrees (0 to 360)
// vsu = V*S*cos(H*PI/180);
// vsw = V*S*sin(H*PI/180);
//[ .299V+.701vsu+.168vsw .587V-.587vsu+.330vsw .114V-.114vsu-.497vsw ] [R]
//[ .299V-.299vsu-.328vsw .587V+.413vsu+.035vsw .114V-.114vsu+.292vsw ]*[G]
//[ .299V-.300vsu+1.25vsw .587V-.588vsu-1.05vsw .114V+.886vsu-.203vsw ] [B]
// Precompute the values in the matrix:
const vsu = v * s * Math.cos((h * Math.PI) / 180),
vsw = v * s * Math.sin((h * Math.PI) / 180);
// (result spot)(source spot)
const rr = 0.299 * v + 0.701 * vsu + 0.167 * vsw,
rg = 0.587 * v - 0.587 * vsu + 0.33 * vsw,
rb = 0.114 * v - 0.114 * vsu - 0.497 * vsw;
const gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw,
gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw,
gb = 0.114 * v - 0.114 * vsu + 0.293 * vsw;
const br = 0.299 * v - 0.3 * vsu + 1.25 * vsw,
bg = 0.587 * v - 0.586 * vsu - 1.05 * vsw,
bb = 0.114 * v + 0.886 * vsu - 0.2 * vsw;
let r: number, g: number, b: number, a: number;
for (let i = 0; i < nPixels; i += 4) {
r = data[i + 0];
g = data[i + 1];
b = data[i + 2];
a = data[i + 3];
data[i + 0] = rr * r + rg * g + rb * b + l;
data[i + 1] = gr * r + gg * g + gb * b + l;
data[i + 2] = br * r + bg * g + bb * b + l;
data[i + 3] = a; // alpha
}
};