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retry.go
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package lo
import (
"sync"
"time"
)
type Debounce struct {
after time.Duration
mu *sync.Mutex
timer *time.Timer
done bool
}
func (d *Debounce) Add(f func()) *Debounce {
d.mu.Lock()
defer d.mu.Unlock()
if d.done {
return d
}
if d.timer != nil {
d.timer.Stop()
}
d.timer = time.AfterFunc(d.after, f)
return d
}
func (d *Debounce) Cancel() {
d.mu.Lock()
defer d.mu.Unlock()
if d.timer != nil {
d.timer.Stop()
d.timer = nil
}
d.done = true
}
// Attempt invokes a function N times until it returns valid output. Returning either the caught error or nil. When first argument is less than `1`, the function runs until a sucessfull response is returned.
func Attempt(maxIteration int, f func(int) error) (int, error) {
var err error
for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
// for retries >= 0 {
err = f(i)
if err == nil {
return i + 1, nil
}
}
return maxIteration, err
}
// throttle ?
// NewDebounce creates a debounced instance that delays invoking func given until after wait milliseconds have elapsed.
func NewDebounce(duration time.Duration) *Debounce {
return &Debounce{
mu: new(sync.Mutex),
after: duration,
}
}