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zerberusgui.h
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//=============================================================================
// Zerberus
// Zample player
//
// Copyright (C) 2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __ZERBERUSGUI_H__
#define __ZERBERUSGUI_H__
#include "synthesizer/synthesizergui.h"
#include "ui_zerberus_gui.h"
#include "zerberus.h"
#include <QDialogButtonBox>
class QProgressDialog;
struct SfNamePath {
QString name;
QString path;
};
//---------------------------------------------------------
// SfzListDialog
//---------------------------------------------------------
class SfzListDialog : public QDialog {
Q_OBJECT
int _idx = -1;
std::vector<struct SfNamePath> _namePaths;
QListWidget* list;
QDialogButtonBox* buttonBox;
QPushButton* okButton;
QPushButton* cancelButton;
private slots:
void okClicked();
void cancelClicked();
public:
SfzListDialog(QWidget* parent = 0);
std::vector<struct SfNamePath> getNamePaths() { return _namePaths; }
void add(const QString& name, const QString& path);
};
//---------------------------------------------------------
// ZerberusGui
//---------------------------------------------------------
class ZerberusGui : public Ms::SynthesizerGui, Ui::ZerberusGui {
Q_OBJECT
QFutureWatcher<bool> _futureWatcher;
QString _loadedSfPath;
QString _loadedSfName;
QProgressDialog* _progressDialog;
QTimer * _progressTimer;
std::list<struct SfNamePath> _sfzToLoad;
void loadSfz();
void loadSoundFontsAsync(QStringList sfonts);
private slots:
void soundFontUpClicked();
void soundFontDownClicked();
void soundFontAddClicked();
void cancelLoadClicked();
void soundFontDeleteClicked();
void onSoundFontLoaded();
void updateProgress();
void updateButtons();
public slots:
virtual void synthesizerChanged();
public:
ZerberusGui(Ms::Synthesizer*);
Zerberus* zerberus() { return static_cast<Zerberus*>(synthesizer()); }
};
#endif