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spine-corona

The spine-corona runtime provides functionality to load, manipulate and render Spine skeletal animation data using Corona. spine-corona is based on spine-lua.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-corona works with data exported from Spine 3.8.xx.

spine-corona supports all Spine features.

spine-corona does not yet support loading the binary format.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip via the download button above.
  2. Copy the contents of spine-lua to spine-corona/spine-lua.
  3. Run the main.lua file using Corona. Tap/click to switch between skeletons

Alternatively, the spine-lua and spine-corona/spine-corona directories can be copied into your project. Note that the require statements use spine-lua.Xxx, so the spine-lua files must be in a spine-lua directory in your project.