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sessions.js
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(() => {
const log = (...args)=> {
window.console && console.log(...args);
};
let localStorageAvailable = false;
try {
localStorage._available = true;
localStorageAvailable = localStorage._available;
delete localStorage._available;
// eslint-disable-next-line no-empty
} catch (e) {}
// @TODO: keep other data in addition to the image data
// such as the file_name and other state
// (maybe even whether it's considered saved? idk about that)
// I could have the image in one storage slot and the state in another
const canvas_has_any_apparent_image_data = ()=>
canvas.ctx.getImageData(0, 0, canvas.width, canvas.height).data.some((v)=> v > 0);
let $recovery_window;
function show_recovery_window(no_longer_blank) {
$recovery_window && $recovery_window.close();
const $w = $recovery_window = $FormToolWindow();
$w.on("close", ()=> {
$recovery_window = null;
});
$w.title("Recover Document");
let backup_impossible = false;
try{window.localStorage}catch(e){backup_impossible = true;}
$w.$main.append($(`
<h1>Woah!</h1>
<p>Your browser may have cleared the canvas due to memory usage.</p>
<p>Undo to recover the document, and remember to save with <b>File > Save</b>!</p>
${
backup_impossible ?
"<p><b>Note:</b> No automatic backup is possible unless you enable Cookies in your browser.</p>"
: (
no_longer_blank ?
`<p>
<b>Note:</b> normally a backup is saved automatically,<br>
but autosave is paused while this dialog is open<br>
to avoid overwriting the (singular) backup.
</p>
<p>
(See <b>File > Manage Storage</b> to view backups.)
</p>`
: ""
)
}
}
`));
const $undo = $w.$Button("Undo", ()=> {
undo();
});
const $redo = $w.$Button("Redo", ()=> {
redo();
});
const update_buttons_disabled = ()=> {
$undo.attr("disabled", undos.length < 1);
$redo.attr("disabled", redos.length < 1);
};
$G.on("session-update.session-hook", update_buttons_disabled);
update_buttons_disabled();
$w.$Button("Close", ()=> {
$w.close();
});
$w.center();
}
let last_undos_length = undos.length;
function handle_data_loss() {
const window_is_open = $recovery_window && !$recovery_window.closed;
let save_paused = false;
if (!canvas_has_any_apparent_image_data()) {
if (!window_is_open) {
show_recovery_window();
}
save_paused = true;
} else if (window_is_open) {
if (undos.length > last_undos_length) {
show_recovery_window(true);
}
save_paused = true;
}
last_undos_length = undos.length;
return save_paused;
}
class LocalSession {
constructor(session_id) {
this.id = session_id;
const lsid = `image#${session_id}`;
log(`Local storage ID: ${lsid}`);
// save image to storage
const save_image_to_storage = debounce(() => {
const save_paused = handle_data_loss();
if (save_paused) {
return;
}
storage.set(lsid, canvas.toDataURL("image/png"), err => {
if (err) {
if (err.quotaExceeded) {
storage_quota_exceeded();
}
else {
// e.g. localStorage is disabled
// (or there's some other error?)
// @TODO: show warning with "Don't tell me again" type option
}
}
});
}, 100);
storage.get(lsid, (err, uri) => {
if (err) {
if (localStorageAvailable) {
show_error_message("Failed to retrieve image from local storage:", err);
}
else {
// @TODO: DRY with storage manager message
show_error_message("Please enable local storage in your browser's settings for local backup. It may be called Cookies, Storage, or Site Data.");
}
}
else if (uri) {
open_from_URI(uri, err => {
if (err) {
return show_error_message("Failed to open image from local storage:", err);
}
saved = false; // it may be safe, sure, but you haven't "Saved" it
});
}
else {
// no uri so lets save the blank canvas
save_image_to_storage();
}
});
$G.on("session-update.session-hook", save_image_to_storage);
}
end() {
// Remove session-related hooks
$G.off(".session-hook");
}
}
// The user ID is not persistent
// A person can enter a session multiple times,
// and is always given a new user ID
let user_id;
// @TODO: I could make the color persistent, though.
// You could still have multiple cursors and they would just be the same color.
// There could also be an option to change your color
// The data in this object is stored in the server when you enter a session
// It is (supposed to be) removed when you leave
const user = {
// Cursor status
cursor: {
// cursor position in canvas coordinates
x: 0, y: 0,
// whether the user is elsewhere, such as in another tab
away: true,
},
// Currently selected tool (@TODO)
tool: "Pencil",
// Color components
hue: ~~(Math.random() * 360),
saturation: ~~(Math.random() * 50) + 50,
lightness: ~~(Math.random() * 40) + 50,
};
// The main cursor color
user.color = `hsla(${user.hue}, ${user.saturation}%, ${user.lightness}%, 1)`;
// Unused
user.color_transparent = `hsla(${user.hue}, ${user.saturation}%, ${user.lightness}%, 0.5)`;
// (@TODO) The color (that may be) used in the toolbar indicating to other users it is selected by this user
user.color_desaturated = `hsla(${user.hue}, ${~~(user.saturation*0.4)}%, ${user.lightness}%, 0.8)`;
// The image used for other people's cursors
const cursor_image = new Image();
cursor_image.src = "images/cursors/default.png";
class MultiUserSession {
constructor(session_id) {
this.id = session_id;
this._fb_listeners = [];
file_name = `[Loading ${this.id}]`;
update_title();
const on_firebase_loaded = () => {
file_name = `[${this.id}]`;
update_title();
this.start();
};
if (!MultiUserSession.fb_root) {
$.getScript("lib/firebase.js")
.done(() => {
const config = {
apiKey: "AIzaSyBgau8Vu9ZE8u_j0rp-Lc044gYTX5O3X9k",
authDomain: "jspaint.firebaseapp.com",
databaseURL: "https://jspaint.firebaseio.com",
projectId: "firebase-jspaint",
storageBucket: "",
messagingSenderId: "63395010995"
};
firebase.initializeApp(config);
MultiUserSession.fb_root = firebase.database().ref("/");
on_firebase_loaded();
})
.fail(() => {
show_error_message("Failed to load Firebase; the document will not load, and changes will not be saved.");
file_name = `[Failed to load ${this.id}]`;
update_title();
});
}
else {
on_firebase_loaded();
}
}
start() {
// @TODO: how do you actually detect if it's failing???
const $w = $FormToolWindow().title("Warning").addClass("dialogue-window");
$w.$main.html("<p>The document may not load. Changes may not save.</p>" +
"<p>Multiuser sessions are public. There is no security.</p>"
// "<p>The document may not load. Changes may not save. If it does save, it's public. There is no security.</p>"// +
// "<p>I haven't found a way to detect Firebase quota limits being exceeded, " +
// "so for now I'm showing this message regardless of whether it's working.</p>" +
// "<p>If you're interested in using multiuser mode, please thumbs-up " +
// "<a href='https://github.com/1j01/jspaint/issues/68'>this issue</a> to show interest, and/or subscribe for updates.</p>"
);
$w.$main.css({ maxWidth: "500px" });
$w.$Button("OK", () => {
$w.close();
});
$w.center();
// Wrap the Firebase API because they don't
// provide a great way to clean up event listeners
const _fb_on = (fb, event_type, callback, error_callback) => {
this._fb_listeners.push({ fb, event_type, callback, error_callback });
fb.on(event_type, callback, error_callback);
};
// Get Firebase references
this.fb = MultiUserSession.fb_root.child(this.id);
this.fb_data = this.fb.child("data");
this.fb_users = this.fb.child("users");
if (user_id) {
this.fb_user = this.fb_users.child(user_id);
}
else {
this.fb_user = this.fb_users.push();
user_id = this.fb_user.key;
}
// Remove the user from the session when they disconnect
this.fb_user.onDisconnect().remove();
// Make the user present in the session
this.fb_user.set(user);
// @TODO: Execute the above two lines when .info/connected
// For each existing and new user
_fb_on(this.fb_users, "child_added", snap => {
// Is this you?
if (snap.key === user_id) {
// You already have a cursor.
return;
}
// Get the Firebase reference for this user
const fb_other_user = snap.ref;
// Get the user object stored on the server
let other_user = snap.val();
// @TODO: display other cursor types?
// @TODO: display pointer button state?
// @TODO: display selections
const cursor_canvas = make_canvas(32, 32);
// Make the cursor element
const $cursor = $(cursor_canvas).addClass("user-cursor").appendTo($app);
$cursor.css({
display: "none",
position: "absolute",
left: 0,
top: 0,
opacity: 0,
zIndex: 5, // @#: z-index
pointerEvents: "none",
transition: "opacity 0.5s",
});
// When the cursor data changes
_fb_on(fb_other_user, "value", snap => {
other_user = snap.val();
// If the user has left
if (other_user == null) {
// Remove the cursor element
$cursor.remove();
}
else {
// Draw the cursor
const draw_cursor = () => {
cursor_canvas.width = cursor_image.width;
cursor_canvas.height = cursor_image.height;
const cctx = cursor_canvas.ctx;
cctx.fillStyle = other_user.color;
cctx.fillRect(0, 0, cursor_canvas.width, cursor_canvas.height);
cctx.globalCompositeOperation = "multiply";
cctx.drawImage(cursor_image, 0, 0);
cctx.globalCompositeOperation = "destination-atop";
cctx.drawImage(cursor_image, 0, 0);
};
if (cursor_image.complete) {
draw_cursor();
}
else {
$(cursor_image).one("load", draw_cursor);
}
// Update the cursor element
const canvas_rect = canvas_bounding_client_rect;
$cursor.css({
display: "block",
position: "absolute",
left: canvas_rect.left + magnification * other_user.cursor.x,
top: canvas_rect.top + magnification * other_user.cursor.y,
opacity: 1 - other_user.cursor.away,
});
}
});
});
let previous_uri;
// let pointer_operations = []; // the multiplayer syncing stuff is a can of worms, so this is disabled
const write_canvas_to_database = debounce(() => {
const save_paused = handle_data_loss();
if (save_paused) {
return;
}
// Sync the data from this client to the server (one-way)
const uri = canvas.toDataURL();
if (previous_uri !== uri) {
// log("clear pointer operations to set data", pointer_operations);
// pointer_operations = [];
log("Write canvas data to Firebase");
this.fb_data.set(uri);
previous_uri = uri;
}
else {
log("(Don't write canvas data to Firebase; it hasn't changed)");
}
}, 100);
let ignore_session_update = false;
$G.on("session-update.session-hook", ()=> {
if (ignore_session_update) {
log("(Ignore session-update from Sync Session undoable)");
return;
}
write_canvas_to_database();
});
// Any time we change or recieve the image data
_fb_on(this.fb_data, "value", snap => {
log("Firebase data update");
const uri = snap.val();
if (uri == null) {
// If there's no value at the data location, this is a new session
// Sync the current data to it
write_canvas_to_database();
}
else {
previous_uri = uri;
saved = true; // hopefully
// Load the new image data
const img = new Image();
img.onload = () => {
// Cancel any in-progress pointer operations
// if (pointer_operations.length) {
// $G.triggerHandler("pointerup", "cancel");
// }
const test_canvas = make_canvas(img);
const image_data_remote = test_canvas.ctx.getImageData(0, 0, test_canvas.width, test_canvas.height);
const image_data_local = ctx.getImageData(0, 0, canvas.width, canvas.height);
if (!image_data_match(image_data_remote, image_data_local, 5)) {
ignore_session_update = true;
undoable({
name: "Sync Session",
icon: get_help_folder_icon("p_database.png"),
}, ()=> {
// Write the image data to the canvas
ctx.copy(img);
$canvas_area.trigger("resize");
});
ignore_session_update = false;
}
// (detect_transparency() here would not be ideal
// Perhaps a better way of syncing transparency
// and other options will be established)
/*
// Playback recorded in-progress pointer operations
log("Playback", pointer_operations);
for (const e of pointer_operations) {
// Trigger the event at each place it is listened for
$canvas.triggerHandler(e, ["synthetic"]);
$G.triggerHandler(e, ["synthetic"]);
}
*/
};
img.src = uri;
}
}, error => {
show_error_message("Failed to retrieve data from Firebase. The document will not load, and changes will not be saved.", error);
file_name = `[Failed to load ${this.id}]`;
update_title();
});
// Update the cursor status
$G.on("pointermove.session-hook", e => {
const m = to_canvas_coords(e);
this.fb_user.child("cursor").update({
x: m.x,
y: m.y,
away: false,
});
});
$G.on("blur.session-hook", ()=> {
this.fb_user.child("cursor").update({
away: true,
});
});
// @FIXME: the cursor can come back from "away" via a pointer event
// while the window is blurred and stay there when the user goes away
// maybe replace "away" with a timestamp of activity and then
// clients can decide whether a given cursor should be visible
/*
const debug_event = (e, synthetic) => {
// const label = synthetic ? "(synthetic)" : "(normal)";
// window.console && console.debug && console.debug(e.type, label);
};
$canvas_area.on("pointerdown.session-hook", "*", (e, synthetic) => {
debug_event(e, synthetic);
if(synthetic){ return; }
pointer_operations = [e];
const pointermove = (e, synthetic) => {
debug_event(e, synthetic);
if(synthetic){ return; }
pointer_operations.push(e);
};
$G.on("pointermove.session-hook", pointermove);
$G.one("pointerup.session-hook", (e, synthetic) => {
debug_event(e, synthetic);
if(synthetic){ return; }
$G.off("pointermove.session-hook", pointermove);
});
}
});
*/
}
end() {
// Remove session-related hooks
$G.off(".session-hook");
// $canvas_area.off("pointerdown.session-hook");
// Remove collected Firebase event listeners
this._fb_listeners.forEach(({ fb, event_type, callback/*, error_callback*/ }) => {
log(`Remove listener for ${fb.path.toString()} .on ${event_type}`);
fb.off(event_type, callback);
});
this._fb_listeners.length = 0;
// Remove the user from the session
this.fb_user.remove();
// Remove any cursor elements
$app.find(".user-cursor").remove();
// Reset to "untitled"
reset_file();
}
}
// Handle the starting, switching, and ending of sessions from the location.hash
let current_session;
const end_current_session = () => {
if(current_session){
log("Ending current session");
current_session.end();
current_session = null;
}
};
const generate_session_id = () => (Math.random()*(2 ** 32)).toString(16).replace(".", "");
const update_session_from_location_hash = () => {
const session_match = location.hash.match(/^#?(?:.*,)?(session|local):(.*)$/i);
const load_from_url_match = location.hash.match(/^#?(?:.*,)?(load):(.*)$/i);
if(session_match){
const local = session_match[1].toLowerCase() === "local";
const session_id = session_match[2];
if(session_id === ""){
log("Invalid session ID; session ID cannot be empty");
end_current_session();
}else if(!local && session_id.match(/[./[\]#$]/)){
log("Session ID is not a valid Firebase location; it cannot contain any of ./[]#$");
end_current_session();
}else if(!session_id.match(/[-0-9A-Za-z\u00c0-\u00d6\u00d8-\u00f6\u00f8-\u02af\u1d00-\u1d25\u1d62-\u1d65\u1d6b-\u1d77\u1d79-\u1d9a\u1e00-\u1eff\u2090-\u2094\u2184-\u2184\u2488-\u2490\u271d-\u271d\u2c60-\u2c7c\u2c7e-\u2c7f\ua722-\ua76f\ua771-\ua787\ua78b-\ua78c\ua7fb-\ua7ff\ufb00-\ufb06]+/)){
log("Invalid session ID; it must consist of 'alphanumeric-esque' characters");
end_current_session();
}else if(
current_session && current_session.id === session_id &&
local === (current_session instanceof LocalSession)
){
log("Hash changed but the session ID and session type are the same");
}else{
// @TODO: Ask if you want to save before starting a new session
end_current_session();
if(local){
log(`Starting a new LocalSession, ID: ${session_id}`);
current_session = new LocalSession(session_id);
}else{
log(`Starting a new MultiUserSession, ID: ${session_id}`);
current_session = new MultiUserSession(session_id);
}
}
}else if(load_from_url_match){
const url = decodeURIComponent(load_from_url_match[2]);
const uris = get_URIs(url);
if (uris.length === 0) {
show_error_message("Invalid URL to load (after #load: in the address bar). It must include a protocol (https:// or http://)");
return;
}
log("Switching to new session from #load: URL (to #local: URL with session ID)");
end_current_session();
change_url_param("local", generate_session_id());
open_from_URI(url, error => {
if (error) {
show_resource_load_error_message(error);
}
});
}else{
log("No session ID in hash");
const old_hash = location.hash;
end_current_session();
change_url_param("local", generate_session_id(), {replace_history_state: true});
log("After replaceState:", location.hash);
if (old_hash === location.hash) {
// e.g. on Wayback Machine
show_error_message("Autosave is disabled. Failed to update URL to start session.");
} else {
update_session_from_location_hash();
}
}
};
$G.on("hashchange popstate change-url-params", e => {
log(e.type, location.hash);
update_session_from_location_hash();
});
log("Initializing with location hash:", location.hash);
update_session_from_location_hash();
// @TODO: Session GUI
// @TODO: Indicate when the session ID is invalid
// @TODO: Indicate when the session switches
// @TODO: Indicate when there is no session!
// Probably in app.js so as to handle the possibility of sessions.js failing to load.
})();