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qgsabstract3dengine.cpp
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/***************************************************************************
qgsabstract3dengine.cpp
--------------------------------------
Date : July 2018
Copyright : (C) 2018 by Martin Dobias
Email : wonder dot sk at gmail dot com
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "qgsabstract3dengine.h"
#include "qgsshadowrenderingframegraph.h"
#include <Qt3DRender/QRenderCapture>
#include <Qt3DRender/QRenderSettings>
QgsAbstract3DEngine::QgsAbstract3DEngine( QObject *parent )
: QObject( parent )
{
}
void QgsAbstract3DEngine::requestCaptureImage()
{
Qt3DRender::QRenderCaptureReply *captureReply;
captureReply = mFrameGraph->renderCapture()->requestCapture();
connect( captureReply, &Qt3DRender::QRenderCaptureReply::completed, this, [ = ]
{
emit imageCaptured( captureReply->image() );
captureReply->deleteLater();
} );
}
void QgsAbstract3DEngine::requestDepthBufferCapture()
{
Qt3DRender::QRenderCaptureReply *captureReply;
captureReply = mFrameGraph->depthRenderCapture()->requestCapture();
connect( captureReply, &Qt3DRender::QRenderCaptureReply::completed, this, [ = ]
{
emit depthBufferCaptured( captureReply->image() );
captureReply->deleteLater();
} );
}
void QgsAbstract3DEngine::setRenderCaptureEnabled( bool enabled )
{
mFrameGraph->setRenderCaptureEnabled( enabled );
}
bool QgsAbstract3DEngine::renderCaptureEnabled() const
{
return mFrameGraph->renderCaptureEnabled();
}