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<html> | ||
<body> | ||
<p>will redirect to csi main page or event main page</p> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>BUBBLY</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<div class="container"> | ||
<div class="button_wrapper"> | ||
<a href="piranha/index.html"><button></button> | ||
<div class="button_label"> | ||
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PLAY | ||
</div> | ||
</a> | ||
</div> | ||
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<div class="button_wrapper"> | ||
<a href="info/index.html" target="_blank"><button></button> | ||
<div class="button_label"> | ||
INFO | ||
</div> | ||
</a> | ||
</div> | ||
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<div class="button_wrapper"> | ||
<a href="csivit/index.html"> | ||
<button></button> | ||
<div class="button_label"> | ||
EXIT | ||
</div> | ||
</a> | ||
</div> | ||
</div> | ||
<svg> | ||
<defs> | ||
<filter id='shake0'> | ||
<feTurbulence id="turbulence" baseFrequency="0.02" numOctaves="3" seed="0"/> | ||
<feDisplacementMap id="displacement" in="SourceGraphic" in2="noise" scale="7"/> | ||
</filter> | ||
<filter id='shake1'> | ||
<feTurbulence id="turbulence" baseFrequency="0.02" numOctaves="3" seed="1"/> | ||
<feDisplacementMap id="displacement" in="SourceGraphic" in2="noise" scale="5"/> | ||
</filter> | ||
<filter id='shake2'> | ||
<feTurbulence id="turbulence" baseFrequency="0.02" numOctaves="3" seed="2"/> | ||
<feDisplacementMap id="displacement" in="SourceGraphic" in2="noise" scale="8"/> | ||
</filter> | ||
<filter id='shake3'> | ||
<feTurbulence id="turbulence" baseFrequency="0.02" numOctaves="3" seed="3"/> | ||
<feDisplacementMap id="displacement" in="SourceGraphic" in2="noise" scale="6"/> | ||
</filter> | ||
<filter id='shake4'> | ||
<feTurbulence id="turbulence" baseFrequency="0.02" numOctaves="3" seed="4"/> | ||
<feDisplacementMap id="displacement" in="SourceGraphic" in2="noise" scale="4"/> | ||
</filter> | ||
</defs> | ||
</svg> | ||
</body> | ||
</html> |
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<html> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name ="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Game Information</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<canvas id="canvas1"></canvas> | ||
<input type="text" id="text" placeholder="Type something" style="display:none;"> | ||
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<script src="script.js"></script> | ||
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</body> | ||
</html> |
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window.addEventListener('load', function(){ | ||
const canvas = document.getElementById('canvas1'); | ||
const ctx = canvas.getContext('2d'); | ||
canvas.width = window.innerWidth; | ||
canvas.height = window.innerHeight; | ||
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class Particle { | ||
constructor(effect, x, y, color){ | ||
this.effect = effect; | ||
this.x = this.originX = x; | ||
this.y = this.originY = y; | ||
this.size = 2; | ||
this.color = color; | ||
this.dx = 0; | ||
this.dy = 0; | ||
this.vx = 0; | ||
this.vy = 0; | ||
this.force = 0; | ||
this.angle = 0; | ||
this.distance = 0; | ||
this.friction = 0.98; | ||
this.ease = 0.2; | ||
} | ||
update(){ | ||
this.dx = this.effect.mouse.x - this.x; | ||
this.dy = this.effect.mouse.y - this.y; | ||
this.distance = this.dx * this.dx + this.dy * this.dy; | ||
this.force = -this.effect.mouse.radius / this.distance; | ||
if(this.distance < this.effect.mouse.radius) { | ||
this.angle = Math.atan2(this.dy, this.dx); | ||
this.vx += this.force * Math.cos(this.angle); | ||
this.vy += this.force * Math.sin(this.angle); | ||
} | ||
this.x += (this.vx *= this.friction) + (this.originX - this.x) * this.ease; | ||
this.y += (this.vy *= this.friction) + (this.originY - this.y) * this.ease; | ||
} | ||
} | ||
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class Effect { | ||
constructor(width, height, context){ | ||
this.context = context; | ||
this.width = width; | ||
this.height = height; | ||
this.text = 'FIND IT YOURSELF XD'; | ||
this.textWidth; | ||
this.fontSize = 75; | ||
this.centerX = this.width / 2; | ||
this.centerY = this.height / 2 ; | ||
this.x; | ||
this.y; | ||
this.particles = []; | ||
this.gap = 2; | ||
this.mouse = { | ||
radius: 5000, | ||
x: 0, | ||
y: 0 | ||
} | ||
window.addEventListener("mousemove", event => { | ||
this.mouse.x = event.x; | ||
this.mouse.y = event.y; | ||
}); | ||
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window.addEventListener("touchstart", event => { | ||
this.mouse.x = event.changedTouches[0].clientX; | ||
this.mouse.y = event.changedTouches[0].clientY; | ||
}, false); | ||
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window.addEventListener("touchmove", event => { | ||
event.preventDefault(); | ||
this.mouse.x = event.targetTouches[0].clientX; | ||
this.mouse.y = event.targetTouches[0].clientY; | ||
}, false); | ||
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window.addEventListener("touchend", event => { | ||
event.preventDefault(); | ||
this.mouse.x = 0; | ||
this.mouse.y = 0; | ||
}, false); | ||
text.addEventListener('keyup', e => { | ||
this.text = e.target.value; | ||
this.init(this.context); | ||
}) | ||
} | ||
init(context){ | ||
context.clearRect(0, 0, this.width, this.height); | ||
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this.particles = []; | ||
context.font = this.fontSize + 'px Helvetica'; | ||
this.textWidth = context.measureText(this.text).width; | ||
this.centerX = this.width / 2; | ||
this.centerY = this.height / 2 ; | ||
this.x = this.centerX - this.textWidth/2; | ||
this.y = this.centerY - this.fontSize/2; | ||
const gradient = context.createLinearGradient(this.x, this.y, this.textWidth, this.fontSize); | ||
gradient.addColorStop(0, 'red'); | ||
gradient.addColorStop(1, 'blue'); | ||
context.fillStyle = gradient; | ||
context.fillText(this.text, this.x, this.y); | ||
var pixels = context.getImageData(0, 0, this.width, this.height).data; | ||
var index; | ||
for(var y = 0; y < this.height; y += this.gap) { | ||
for(var x = 0; x < this.width; x += this.gap) { | ||
index = (y * this.width + x) * 4; | ||
const red = pixels[index]; | ||
const green = pixels[index + 1]; | ||
const blue = pixels[index + 2]; | ||
const color = 'rgb(' + red + ',' + green + ',' + blue + ')'; | ||
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const alpha = pixels[index + 3]; | ||
if(alpha > 0) { | ||
this.particles.push(new Particle(this, x, y, color)); | ||
} | ||
} | ||
} | ||
context.clearRect(0, 0, this.width, this.height); | ||
} | ||
update(){ | ||
for(var i = 0; i < this.particles.length; i++) { | ||
this.particles[i].update(); | ||
} | ||
} | ||
render(context){ | ||
context.clearRect(0, 0, this.width, this.height); | ||
for(var i = 0; i < this.particles.length; i++) { | ||
var p = this.particles[i]; | ||
context.fillStyle = p.color; | ||
context.fillRect(p.x, p.y, p.size, p.size); | ||
} | ||
} | ||
} | ||
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const effect = new Effect(canvas.width, canvas.height, ctx); | ||
effect.init(ctx); | ||
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function animate() { | ||
effect.update(); | ||
effect.render(ctx); | ||
requestAnimationFrame(animate); | ||
} | ||
animate(); | ||
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}); |
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canvas { | ||
display: block; | ||
position: absolute; | ||
top: 0; | ||
left: 0; | ||
z-index: 1; | ||
background-color: #1a162a; | ||
} | ||
input { | ||
position: absolute; | ||
z-index: 100; | ||
top: 20px; | ||
left: 20px; | ||
} |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name ="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Fish game</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<div class="controls"> | ||
<audio id="soundtrack" src="rick.ogg" loop></audio> | ||
<button id="playButton">Play Soundtrack</button> | ||
<audio id="soundtrack1" src="maiden_voyage.ogg" loop></audio> | ||
<button id="playButton1">Play Soundtrack2</button> | ||
<button id="retryButton">Retry</button> | ||
<button id="stopButton">Stop</button> | ||
<a href="../index.html"><button id="retryButton">Exit</button></a> | ||
</div> | ||
<canvas id="canvas1"></canvas> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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