Stars
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Rougelite game, made in Cocos Creator
适用于cocos creator 的 mvvm 的工具 集,摆脱传统设置节点属性来控制 UI 的方式
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
一套ecs框架,可用于egret/laya/cocos及其他使用ts/js语言的引擎
Flexible, minimal, data-oriented ECS library for Typescript
cocos creator 热更新插件,bugly插件,cc-Inspector插件,excel转换插件,贝塞尔曲线插件
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…
Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.
cocos creator 基础框架,包含资源、ui管理,网络模块
Project with usage examples for UnitySteer. This project contains *only* the examples, and has the actual UnitySteer repository as a submodule.
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
This holds the unity package for the 3D Rule Tile system I am working on.
D2 is a modern diagram scripting language that turns text to diagrams.
Effortlessly visualize JSON structures as dynamic tree diagrams
在游戏开发中,游戏配置是屡见不鲜的东西了,一个好的配置生成工具能让你在开发中事半功倍。通常来说,配置都是由策划来产出并维护的,绝大多数策划岗都不了解开发,他们最喜欢的就是Excel表格(Excel的确是个好东西)。本工具的主要功能就是把Excel表格导出为程序可用的数据。
这是一个基于CocosCreator的List(列表)组件。支持虚拟列表、循环列表、不定宽/高、选择模式、滑动模式等。
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…