The original version of this project is not maintained anymore. If you still find it useful and would love to develop it further, feel free to fork it!
- Added support for using an animation component instead of an animator.
This utility will aid you in refactoring your Unity animations.
Place the AnimationHierarchyEditor.cs file in the [project folder]/Editors/
folder to make it work. Then you'll be able to open the Animation Hierarchy Editor window by navigating to Window > Animation Hierarchy Editor.
The editor should appear once you've selected the animation clip you want to edit.