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Sine Wave Entertainment
- Sydney, Australia
- http://www.adamfrisby.com
Highlights
- Pro
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wasmtime-dotnet Public
Forked from bytecodealliance/wasmtime-dotnet.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/
C# Apache License 2.0 UpdatedAug 23, 2021 -
UnityHairShader Public
A hair shader for Unity 5 originally built for the sine.space virtual world
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WatsonTcp Public
Forked from dotnet/WatsonTcpAn experimental fork of WatsonTcp designed for higher throughput and use of Protobufs .
C# MIT License UpdatedJun 26, 2020 -
backtrace-unity Public
Forked from backtrace-labs/backtrace-unityFirst-class error reporting for the Unity game engine.
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ScriptableRenderPipeline Public
Forked from yaoya/ScriptableRenderLoopScriptable Render Pipeline
C# Other UpdatedFeb 13, 2020 -
Temp-Moonsharp-Debugger Public
A throwaway repository containing part of our forked Moonsharp runtime
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SpaceNavigator Public
Forked from PatHightree/SpaceNavigatorSpaceNavigator driver for Unity3D
Objective-C UpdatedApr 12, 2019 -
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Post-Stack-Converter Public
Need to upgrade unity3d Post Processing Profiles from V1 to V2? These scripts might help.
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geometry3Sharp Public
Forked from gradientspace/geometry3SharpC# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
C# Boost Software License 1.0 UpdatedJan 3, 2019 -
This project allows you to upgrade Allegorithmic Substances built on Unity 2017.4 and earlier, to Unity 2018.1 and later using a combination of the official Substances for Unity plugin, and a lot o…
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unity3d-ttftext Public
Forked from wideioltd/unity3d-ttftextTTF Text Rendering for Unity3d (attempting repair for Unity 5/2017/2018)
C# Other UpdatedOct 26, 2018 -
Comic-Shader-Pack Public
This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity
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Masonry-Layout-Group Public
A "Masonry" style uGUI Layout Group for Unity 3D.
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moonsharp Public
Forked from moonsharp-devs/moonsharpAn interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
C# Other UpdatedNov 3, 2017 -
UnityWindowsCapture Public
Forked from Phylliida/UnityWindowsCaptureA framework to capture individual windows or the entire desktop in Unity
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A simple height blending terrain shader for Unity3D (that still works on SM3.0)
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AutoDoxyBrane Public
Autocomplete package generation for ZeroBrane IDE, generated from Doxygen XML output.
C# MIT License UpdatedJul 25, 2017 -
bigmesh Public
A collection of scripts for handling large meshes in Unity3D (larger than a single index)
MIT License UpdatedJun 1, 2017 -
AtmosphericScattering Public
Forked from SlightlyMad/AtmosphericScatteringAtmospheric Scattering for Unity
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ColladaExporter Public
Forked from linuxaged/ColladaExporterCollada exporter for Unity3D
C# UpdatedNov 29, 2014 -
DTL-PayPal Public
A "MoneyModule" for OpenSim that uses a PayPal backend. This is for highly experimental TESTING PURPOSES ONLY.
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DTL-PhysX.Net Public
A implementation of OpenSim's PhysicsScene using PhysX.Net