Stars
Example Programs for the PSYQ PlayStation development platform.
Simple lighting example for the Playstation 1
Reviving the language that brought us the Jak & Daxter Series
An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Synapse: Matrix homeserver written in Python/Twisted.
The open and composable observability and data visualization platform. Visualize metrics, logs, and traces from multiple sources like Prometheus, Loki, Elasticsearch, InfluxDB, Postgres and many mo…
Nordgaren / UXM-Selective-Unpack
Forked from JKAnderson/UXMEnables file modding for DS1, DS2, SotFS, DS3, and Sekiro by unpacking game archives and patching the executable to load loose files instead.
Smithbox is a modding tool for Elden Ring, Armored Core VI, Sekiro, Dark Souls 3, Dark Souls 2, Dark Souls, Bloodborne and Demon's Souls.
A collection of mods I've made for Elden Ring.
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
The official public repository of Deadly Rooms of Death and DROD RPG
FidelityFX Super Resolution 2 for OpenGL
Vesktop is a custom Discord App aiming to give you better performance and improve linux support
An Open source GameSpy emulator written in C#
The swiss army knife of lossless video/audio editing
Repository for miscellaneous repository management and discussions: https://github.com/revoltchat/revolt/discussions
The SWS extension is a collection of features that seamlessly integrate into REAPER, the Digital Audio Workstation (DAW) software by Cockos, Inc
Just a collection of NASM code while I learn/refresh my Assembly understanding
Free and Open Source Reverse Engineering Platform powered by rizin
dohq-teamcity is a Python package providing access to the JetBrains TeamCity server API.
Overlay for running GPU shaders on top of Windows desktop
The 2013 edition of the Source SDK
A set of patches for Source Engine games to improve RTX Remix experience
Comprehensive language-agnostic guidelines on variables naming. Home of the A/HC/LC pattern.
Ray tracer written in x86 assembler (with SSE/SSE2 extensions).
A little website to explain that sometimes we just like to have fun!