A complete video & audio playback library for Flutter & Dart. Performant, stable, feature-proof & modular.
Sponsored with π by
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Clever Apps for Film Professionals
media_kit.mp4
Notes:
- The video is recorded on entry-level AMD Ryzen 3 2200U with integrated Radeon Vega 3 Mobile Graphics.
- See process specific resource usage i.e.
media_kit_test.exe
. Overall usage is high due to screen recording.
Add in your pubspec.yaml
:
dependencies:
media_kit: ^0.0.4
# For video rendering.
media_kit_video: ^0.0.4
# Enables support for higher number of concurrent instances. Optional.
media_kit_native_event_loop: ^1.0.2
# Pick based on your requirements / platform:
media_kit_libs_windows_video: ^1.0.1 # Windows package for video (& audio) native libraries.
media_kit_libs_ios_video: ^1.0.4 # iOS package for video (& audio) native libraries.
media_kit_libs_macos_video: ^1.0.4 # macOS package for video (& audio) native libraries.
media_kit_libs_linux: ^1.0.1 # Linux dependency package.
Platform | Audio | Video |
---|---|---|
Windows | Ready | Ready |
GNU/Linux | Ready | Ready |
macOS | Ready | Ready |
iOS | Ready | Ready |
Android | WIP | WIP |
Web | WIP | WIP |
import 'package:media_kit/media_kit.dart';
/// Create a [Player] instance for audio or video playback.
final player = Player();
/// Subscribe to event streams & listen to updates.
player.streams.playlist.listen((e) => print(e));
player.streams.playing.listen((e) => print(e));
player.streams.completed.listen((e) => print(e));
player.streams.position.listen((e) => print(e));
player.streams.duration.listen((e) => print(e));
player.streams.volume.listen((e) => print(e));
player.streams.rate.listen((e) => print(e));
player.streams.pitch.listen((e) => print(e));
player.streams.buffering.listen((e) => print(e));
player.streams.audioParams.listen((e) => print(e));
player.streams.audioBitrate.listen((e) => print(e));
player.streams.audioDevice.listen((e) => print(e));
player.streams.audioDevices.listen((e) => print(e));
/// Open a playable [Media] or [Playlist].
await player.open(Media('file:///C:/Users/Hitesh/Music/Sample.mp3'));
await player.open(Media('file:///C:/Users/Hitesh/Video/Sample.mkv'));
await player.open(Media('asset:///videos/bee.mp4'));
await player.open(
Playlist(
[
Media('https://www.example.com/sample.mp4'),
Media('rtsp://www.example.com/live'),
],
/// Select the starting index.
index: 1,
),
/// Select whether playback should start or not.
play: false,
);
/// Control playback state.
await player.play();
await player.pause();
await player.playOrPause();
await player.seek(const Duration(seconds: 10));
/// Use or modify the queue.
await player.next();
await player.previous();
await player.jump(2);
await player.add(Media('https://www.example.com/sample.mp4'));
await player.move(0, 2);
/// Customize speed, pitch, volume, shuffle, playlist mode, audio device.
await player.setRate(1.0);
await player.setPitch(1.2);
await player.setVolume(50.0);
await player.setShuffle(false);
await player.setPlaylistMode(PlaylistMode.loop);
await player.setAudioDevice(AudioDevice.auto());
/// Release allocated resources back to the system.
await player.dispose();
Performant & H/W accelerated, automatically fallbacks to S/W rendering if system does not support it.
import 'package:flutter/material.dart';
import 'package:media_kit/media_kit.dart'; /// Provides [Player], [Media], [Playlist] etc.
import 'package:media_kit_video/media_kit_video.dart'; /// Provides [VideoController] & [Video] etc.
class MyScreen extends StatefulWidget {
const MyScreen({Key? key}) : super(key: key);
@override
State<MyScreen> createState() => _MyScreenState();
}
class MyScreenState extends State<MyScreen> {
/// Create a [Player].
final Player player = Player();
/// Store reference to the [VideoController].
VideoController? controller;
@override
void initState() {
super.initState();
Future.microtask(() async {
/// Create a [VideoController] to show video output of the [Player].
controller = await VideoController.create(player);
setState(() {});
});
}
@override
void dispose() {
Future.microtask(() async {
/// Release allocated resources back to the system.
await controller?.dispose();
await player.dispose();
});
super.dispose();
}
@override
Widget build(BuildContext context) {
/// Use [Video] widget to display the output.
return Video(
/// Pass the [controller].
controller: controller,
);
}
}
Although package:media_kit is already fairly performant, you can further optimize things as follows:
Note
- You can limit size of the video output by specifying
width
&height
. - By default, both
height
&width
arenull
i.e. output is based on video's resolution.
final controller = await VideoController.create(
player,
width: 640, // default: null
height: 360, // default: null
);
Note
- You can switch between GPU & CPU rendering by specifying
enableHardwareAcceleration
. - By default,
enableHardwareAcceleration
istrue
i.e. GPU (Direct3D/OpenGL/METAL) is utilized.
final controller = await VideoController.create(
player,
enableHardwareAcceleration: false, // default: true
);
Note
- You can disable event callbacks for a
Player
& save yourself few CPU cycles. - By default,
events
istrue
i.e. event streams & states are updated.
final player = Player(
configuration: PlayerConfiguration(
events: false, // default: true
),
);
TODO: documentation
Try out the test application for now.
Windows 7 or higher is supported.
Everything ready. Just add only one of the following packages to your pubspec.yaml
(if not already):
dependencies:
...
media_kit_libs_windows_video: ^1.0.1 # Windows package for video (& audio) native libraries.
media_kit_libs_windows_audio: ^1.0.1 # Windows package for audio (only) native libraries.
Any modern Linux distribution is supported.
System shared libraries from distribution specific user-installed packages are used by-default. You can install these as follows.
sudo apt install libmpv-dev mpv
There are other ways to bundle these within your app package e.g. within Snap or Flatpak. Few examples:
Add following package to your pubspec.yaml
(if not already).
dependencies:
...
media_kit_libs_linux: ^1.0.1 # GNU/Linux dependency package.
macOS 11.0 or higher is supported.
Everything ready. Just add only one of the following packages to your pubspec.yaml
(if not already).
dependencies:
...
media_kit_libs_macos_video: ^1.0.4 # macOS package for video (& audio) native libraries.
media_kit_libs_macos_audio: ^1.0.4 # macOS package for audio (only) native libraries.
During the build phase, the following warnings are not critical and cannot be silenced:
#import "Headers/media_kit_video-Swift.h"
^
/path/to/media_kit/media_kit_test/build/macos/Build/Products/Debug/media_kit_video/media_kit_video.framework/Headers/media_kit_video-Swift.h:270:31: warning: 'objc_ownership' only applies to Objective-C object or block pointer types; type here is 'CVPixelBufferRef' (aka 'struct __CVBuffer *')
- (CVPixelBufferRef _Nullable __unsafe_unretained)copyPixelBuffer SWIFT_WARN_UNUSED_RESULT;
# 1 "<command line>" 1
^
<command line>:20:9: warning: 'POD_CONFIGURATION_DEBUG' macro redefined
#define POD_CONFIGURATION_DEBUG 1 DEBUG=1
^
#define POD_CONFIGURATION_DEBUG 1
^
iOS 13.0 or higher is supported.
Everything ready. Just add only one of the following packages to your pubspec.yaml
(if not already):
dependencies:
media_kit_libs_ios_video: ^1.0.4 # iOS package for video (& audio) native libraries.
media_kit_libs_ios_audio: ^1.0.4 # iOS package for audio (only) native libraries.
Known bug: The sound does not work in the simulator.
package:media_kit is a library for Flutter & Dart which provides audio & video playback.
- Strong: Supports most audio & video codecs.
- Performant:
- Handles multiple FHD videos flawlessly.
- Rendering is GPU powered (hardware accelerated).
- 4K / 8K 60 FPS is supported.
- Stable: Implementation is well tested & used across number of intensive media playback related apps.
- Feature Proof: A simple usage API offering large number of features to target multitude of apps.
- Modular: Project is split into number of packages for reducing bundle size.
- Cross Platform: Implementation works on all platforms supported by Flutter & Dart:
- Windows
- GNU/Linux
- macOS
- iOS
Android[WIP]Web[WIP]
- Flexible Architecture:
- Major part of implementation (80%+) is in 100% Dart (using FFI) & shared across platforms.
- Makes behavior of library same & more predictable across platforms.
- Makes development & implementation of new features easier & faster.
- Avoids separate maintenance of native implementation for each platform.
- Only video embedding code is platform specific & part of separate package.
- Learn more: Architecture, Implementation.
- Major part of implementation (80%+) is in 100% Dart (using FFI) & shared across platforms.
The project aims to meet demands of the community, this includes:
- Holding accountability.
- Ensuring timely maintenance.
If you find package:media_kit package(s) useful, please consider sponsoring me.
Since this is first of a kind project, it takes a lot of time to experiment & develop. It's a very tedious process to write code, document, maintain & provide support for free. Your support can ensure the quality of the package your project depends upon. I will feel rewarded for my hard-work & research.
Thanks!
Click on the zoom button on top-right or pinch inside.
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
Player *-- PlatformPlayer
PlatformPlayer <|-- libmpv_Player
PlatformPlayer <|-- xyz_Player
PlatformPlayer *-- PlayerState
PlatformPlayer *-- PlayerStreams
PlatformPlayer o-- PlayerConfiguration
libmpv_Player <.. NativeLibrary
class Media {
+String uri
+dynamic extras
}
class Playlist {
+List<Media> medias
+index index
}
class PlayerConfiguration {
+ bool osc
+ String vo
+ String title
... other platform-specific configurable values
}
class PlayerStreams {
+Stream<Playlist> playlist
+Stream<bool> isPlaying
+Stream<bool> isCompleted
+Stream<Duration> position
+Stream<Duration> duration
+Stream<double> volume
+Stream<double> rate
+Stream<double> pitch
+Stream<bool> isBuffering
+Stream<AudioParams> audioParams
+Stream<double> audioBitrate
+Stream<PlayerError> error
}
class PlayerState {
+Playlist playlist
+bool isPlaying
+bool isCompleted
+Duration position
+Duration duration
+double volume
+double rate
+double pitch
+bool isBuffering
+AudioParams audioParams
+double audioBitrate
+PlayerError error
}
class Player {
+PlatformPlayer? platform
+Β«getΒ» PlayerState state
+Β«getΒ» PlayerStreams streams
+Β«setΒ» volume: double*
+Β«setΒ» rate: double*
+Β«setΒ» pitch: double*
+Β«setΒ» shuffle: bool*
+Β«getΒ» handle: Future<int>
+open(playlist)
+play()
+pause()
+playOrPause()
+add(media)
+remove(index)
+next()
+previous()
+jump(index)
+move(from, to)
+seek(duration)
+setPlaylistMode(playlistMode)
+dispose()
}
class PlatformPlayer {
+PlayerState state
+PlayerStreams streams
+PlayerConfiguration configuration
+open(playlist)*
+play()*
+pause()*
+playOrPause()*
+add(media)*
+remove(index)*
+next()*
+previous()*
+jump(index)*
+move(from, to)*
+seek(duration)*
+setPlaylistMode(playlistMode)*
+dispose()*
+Β«setΒ» volume: double*
+Β«setΒ» rate: double*
+Β«setΒ» pitch: double*
+Β«setΒ» shuffle: bool*
+Β«getΒ» handle: Future<int>*
#StreamController<Playlist> playlistController
#StreamController<bool> isPlayingController
#StreamController<bool> isCompletedController
#StreamController<Duration> positionController
#StreamController<Duration> durationController
#StreamController<double> volumeController
#StreamController<double> rateController
#StreamController<double> pitchController
#StreamController<bool> isBufferingController
#StreamController<PlayerError> errorController
#StreamController<AudioParams> audioParamsController
#StreamController<double?> audioBitrateController
}
class libmpv_Player {
+open(playlist)
+play()
+pause()
+playOrPause()
+add(media)
+remove(index)
+next()
+previous()
+jump(index)
+move(from, to)
+seek(duration)
+setPlaylistMode(playlistMode)
+Β«setΒ» volume: double
+Β«setΒ» rate: double
+Β«setΒ» pitch: double
+Β«setΒ» shuffle: bool
+Β«getΒ» handle: Future<int>
+dispose()
}
class NativeLibrary {
+find()$ String?
}
class xyz_Player {
+open(playlist)
+play()
+pause()
+playOrPause()
+add(media)
+remove(index)
+next()
+previous()
+jump(index)
+move(from, to)
+seek(duration)
+setPlaylistMode(playlistMode)
+Β«setΒ» volume: double
+Β«setΒ» rate: double
+Β«setΒ» pitch: double
+Β«setΒ» shuffle: bool
+Β«getΒ» handle: Future<int>
+dispose()
}
Click on the zoom button on top-right or pinch inside.
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Takes PluginRegistrarWindows as reference
VideoOutputManager "1" *-- "1" ThreadPool
VideoOutput "*" o-- "1" ThreadPool: Post creation, resize & render etc. tasks involving EGL to ensure synchronous EGL/ANGLE usage across multiple VideoOutput(s)
VideoOutput "1" *-- "1" ANGLESurfaceManager: Only for H/W accelerated rendering
class MediaKitVideoPlugin {
-flutter::PluginRegistrarWindows registrar_
-std::unique_ptr<MethodChannel> channel_
-std::unique_ptr<VideoOutputManager> video_output_manager_
-HandleMethodCall(method_call, result);
}
class ThreadPool {
+Post(function: std::function)
}
class VideoOutputManager {
+Create(handle: int, width: optional<int>, height: optional<int>, texture_update_callback: std::function)
+Dispose(handle: int)
-std::mutex mutex_
-std::unique_ptr<ThreadPool> thread_pool_
-flutter::PluginRegistrarWindows registrar_
-std::unordered_map<int64_t, std::unique_ptr<VideoOutput>> video_outputs_
}
class VideoOutput {
+Β«getΒ» texture_id: int64_t
-mpv_handle* handle
-mpv_render_context* context
-std::optional<int64_t> width
-std::optional<int64_t> height
-int64_t texture_id_
-flutter::PluginRegistrarWindows registrar_
-ThreadPool* thread_pool_ref_
-std::unordered_map<int64_t, std::unique_ptr<flutter::TextureVariant>> texture_variants_
-std::unique_ptr<ANGLESurfaceManager> surface_manager_ HW
-std::unordered_map<int64_t, std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor>> textures_ HW
-std::unique_ptr<uint8_t[]> pixel_buffer_ SW
-std::unordered_map<int64_t, std::unique_ptr<FlutterDesktopPixelBuffer>> pixel_buffer_textures_ SW
-std::function texture_update_callback_
+SetTextureUpdateCallback(callback: std::function<void(int64_t, int64_t, int64_t)>)
-Render()
-CheckAndResize()
-Resize(required_width: int64_t, required_height: int64_t)
-GetVideoWidth(): int64_t
-GetVideoHeight(): int64_t
}
class ANGLESurfaceManager {
+Β«getΒ» width: int32_t
+Β«getΒ» height: int32_t
+Β«getΒ» handle: HANDLE
+HandleResize(width: int32_t, height: int32_t)
+Draw(draw_callback: std::function<void()>)
+Read()
+SwapBuffers()
+MakeCurrent(value: bool)
-CreateEGLDisplay()
-Initialize()
-InitializeD3D11()
-InitializeD3D9()
-CleanUp(release_context: bool)
-CreateEGLDisplay()
-ShowFailureMessage(message: wchar_t[])
-IDXGIAdapter* adapter_
-int32_t width_
-int32_t height_
-ID3D11Device* d3d_11_device_
-ID3D11DeviceContext* d3d_11_device_context_
-Microsoft::WRL::ComPtr<ID3D11Texture2D>
-Microsoft::WRL::ComPtr<IDXGISwapChain>
-IDirect3D9Ex* d3d_9_ex_
-IDirect3DDevice9Ex* d3d_9_device_ex_
-IDirect3DTexture9* d3d_9_texture_
-HANDLE handle_
-EGLSurface surface_
-EGLDisplay display_
-EGLContext context_
-EGLConfig config_
}
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Takes FlTextureRegistrar as reference
VideoOutput "1" *-- "1" TextureGL: For H/W rendering.
TextureGL "1" o-- "1" VideoOutput: Take VideoOutput as reference
VideoOutput "1" *-- "1" TextureSW: For S/W rendering.
TextureSW "1" o-- "1" VideoOutput: Take VideoOutput as reference
TextureGL "1" <-- "1" FlTextureGL
TextureSW "1" <-- "1" FlTexture
class MediaKitVideoPlugin {
-FlMethodChannel* channel
-VideoOutputManager* video_output_manager
}
class VideoOutputManager {
-GHashTable* video_outputs
-FlTextureRegistrar* texture_registrar
+video_output_manager_create(self: VideoOutputManager*, handle: gint64, width: gint64, height: gint64, texture_update_callback: TextureUpdateCallback, texture_update_callback_context: gpointer)
+video_output_manager_dispose(self: VideoOutputManager*, handle: gint64)
}
class VideoOutput {
-TextureGL* texture_gl
-GdkGLContext* context_gl
-mpv_handle* handle
-mpv_render_context* render_context
-gint64 width
-gint64 height
-TextureUpdateCallback texture_update_callback
-gpointer texture_update_callback_context
-FlTextureRegistrar* texture_registrar
+video_output_set_texture_update_callback(self: VideoOutput*, texture_update_callback: TextureUpdateCallback, texture_update_callback_context: gpointer)
+video_output_get_render_context(self: VideoOutput*): mpv_render_context*
+video_output_get_width(self: VideoOutput*): gint64
+video_output_get_height(self: VideoOutput*): gint64
+video_output_get_texture_id(self: VideoOutput*): gint64
+video_output_notify_texture_update(self: VideoOutput*);
}
class TextureGL {
-guint32 name
-guint32 fbo
-guint32 current_width
-guint32 current_height
-VideoOutput* video_output
texture_gl_populate_texture(texture: FlTextureGL*, target: guint32*, name: guint32*, width: guint32*, height: guint32*, error: GError**): gboolean
}
class TextureSW {
-guint32 current_width
-guint32 current_height
-VideoOutput* video_output
texture_sw_copy_pixels(texture: FlPixelBufferTexture*, buffer: const uint8_t**, width: uint32_t*, height: uint32_t*, error: GError**): gboolean
}
TODO: documentation
TODO: documentation
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Create VideoOutput(s) to send back id & wid for render. Dispose to release.
VideoOutput <.. MediaKitAndroidHelper: Create & dispose JNI global object reference to android.view.Surface (for --wid)
MediaKitVideoPlugin <.. MPVLib: Initialize libmpv for usage on Android. Taken from mpv for Android.
class MediaKitVideoPlugin {
-MethodChannel channel
-VideoOutputManager videoOutputManager
}
class VideoOutputManager {
-HashMap<Long, VideoOutput> videoOutputs
-TextureRegistry textureRegistryReference
-Object lock
+create(long handle): VideoOutput
+dispose(long handle): void
}
class VideoOutput {
-Surface surface
-TextureRegistry.SurfaceTextureEntry surfaceTextureEntry
+long id
+long wid
+dispose()
}
class MediaKitAndroidHelper {
+newGlobalObjectRef(obj: Object): long
+deleteGlobalObjectRef(ref: long): void
+setApplicationContext(context: Context): void
+copyAssetToExternalFilesDir(assetName: String): String
}
class MPVLib {
+create(context: Context): context
}
libmpv is used for leveraging audio & video playback. It seems the best possible option since supports a wide variety of audio & video formats, provides hardware acceleration & bundle size is also minimal (select only required decoders etc. in FFmpeg/mpv).
Another major advantage is that large part of implementation (80%+) is shared across platforms using FFI. This makes the behavior of package very-very similar on all supported platforms & makes maintenance easier (since there is less code & most of it within Dart).
Alternative backends may be implemented in future to meet certain demands (& project architecture makes it possible).
package:media_kit is entirely written in Dart. It uses dart:ffi to invoke native C API of libmpv through it's shared libraries. All the callback management, event-Stream
s, other methods to control playback of audio/video are implemented in Dart with the help of FFI. Event management i.e. position
, duration
, bitrate
, audioParams
Stream
s are important to render changes in the UI.
A big limitation with FFI in Dart SDK has been that it does not support async callbacks from another thread. Learn more about this at: dart/sdk#37022. Following situation will explain better:
If you pass a function pointer from Dart to C code, you can invoke it fine. But, as soon as you invoke it from some other thread on the native side, Dart VM will instantly crash. This feature is important because most events take place on a background thread.
However, I could easily do this within Dart because libmpv offers an "event polling"-like way to listen to events. I got awesome idea to spawn a background Isolate
, where I run the event-loop. I get the memory address of each event and forward it outside the Isolate
with the help of ReceivePort
, where I finally interpret it using more FFI code. I have explained this in detail within the in-code comments of initializer.dart, where I had to perform a lot more trickery to get this to work.
Thus, invoking native methods & handling of events etc. could be done within 100% Dart using FFI. This is enough for audio playback & supports both Flutter SDK & Dart VM. Although event handling works entirely within Dart. Later, it was discovered that going beyond certain number of simultaneous instances caused a deadlock (dart-lang/sdk#51254 & dart-lang/sdk#51261), making UI entirely freezed along-side any other Dart code in execution. To deal with this, a new package package:media_kit_native_event_loop is created. Adding package:media_kit_native_event_loop to pubspec.yaml
automatically resolves this issue without any chagnes to code!
However, no such "event-polling" like API is possible for video rendering. So, I best idea seemed to create a new package package:media_kit_video
for specifically offering platform-specific video embedding implementation which internally handles Flutter's Texture Registry API & libmpv's OpenGL rendering API. This package only consumes the mpv_handle*
(which can be shared as primitive int
value easily) of the instance (created with package:media_kit through FFI) to setup a new viewport. Detailed implementation is discussed below.
Platform specific threaded event handling for media_kit. Enables support for higher number of concurrent instances.
The package contains a minimal C++ implementation which spawns a detach-ed std::thread
. This runs the mpv_wait_event
loop & forwads the events using postCObject
, SendPort
& ReceivePort
to Dart VM. Necessary mutex synchronization also takes place.
Isolate
based event loop is avoided once this package is added to the project.
- libmpv gives access to C API for rendering hardware-accelerated video output using OpenGL.
- See:
- Flutter recently added ability for Windows to render Direct3D
ID3D11Texture2D
textures.
The two APIs above are hardware accelerated i.e. GPU backed buffers are used. This is performant approach, easily capable for rendering 4K 60 FPS videos, rest depends on the hardware. Since libmpv API is OpenGL based & the Texture API in Flutter is Direct3D based, ANGLE (Almost Native Graphics Layer Engine) is used for interop, which translates the OpenGL ES 2.0 calls into Direct3D.
This hardware accelerated video output requires DirectX 11 or higher. Most Windows systems with either integrated or discrete GPUs should support this already. On systems where Direct3D fails to load due to missing graphics drivers or unsupported feature-level or DirectX version etc. a fallback pixel-buffer based software renderer is used. This means that video is rendered by CPU & every frame is copied back to the RAM. This will cause some redundant load on the CPU, result in decreased battery life & may not play higher resolution videos properly. However, it works well.
You can visit my experimentation repository to see a minimal example showing OpenGL ES usage in Flutter Windows.
On Flutter Linux, both OpenGL (H/W) & pixel buffer (S/W) APIs are available for rendering on Texture
widget.
On macOS the current implementation is based on libmpv and can be summarized as follows:
- H/W video decoding: mpv option
hwdec
is set toauto
, does not depend on a pixel buffer. - OpenGL rendering to an OpenGL texture backed by a pixel buffer, which makes it interoperable with METAL (CVPixelBuffer)
iOS shares much of it's implementation with macOS. Only difference is that OpenGL ES is used instead of OpenGL.
On Android, texture registry API is based on android.graphics.SurfaceTexture
.
libmpv can render directly onto an android.view.Surface
after setting --wid
. Creation of a new android.view.Surface
requires reference to an existing android.graphics.SurfaceTexture
, which can be consumed from the texture entry created by Flutter itself.
This requires --hwdec=mediacodec
for hardware decoding, along with --vo=mediacodec_embed
and --wid=(intptr_t)(*android.view.Surface)
.
More details may be found at: https://mpv.io/manual/stable/#video-output-drivers-mediacodec-embed
Obtaining a global reference pointer to a Java object (android.view.Surface
in our case) requires JNI. For this, a custom shared library is used, you can find it's implementation at media-kit/media-kit-android-helper. Since compilation of this would require NDK (& make process tedious), pre-built shared libraries is bundled for each architecture at the time of development/build.
Since the package:media_kit
is a Dart package (which works independent of Flutter), accessing assets was a challenging part. The mentioned shared libraries generated by media-kit/media-kit-android-helper helps to access assets bundled inside Android APK from Dart (using FFI, without depending on Flutter).
Copyright Β© 2021 & onwards, Hitesh Kumar Saini <[email protected]>
This project & the work under this repository is governed by MIT license that can be found in the LICENSE file.