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Unity-BatchRendererGroup-Boids
Unity-BatchRendererGroup-Boids PublicA sample BRG project for the blog post @ https://gamedev.center
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Unity-GrassShader
Unity-GrassShader PublicInteractive grass shader for tutorial https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/
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Unity-SandBallsMechanic-MeshDeformationPerformanceTest
Unity-SandBallsMechanic-MeshDeformationPerformanceTest PublicThe repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their performance
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UnityEntities-AutomatedTests-Sample
UnityEntities-AutomatedTests-Sample PublicA sample how to write Unit and Performance tests for a game that uses Unity.Entities
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Template unlit URP shader that suppo...
Template unlit URP shader that supports DOTS instancing to use as a guide to create shaders for BatchRendererGroup since BRG only works with DOTS instancing compatible shaders. Unfortunately, the official docs about it haven't helped me that much, and I thought others might face the same issues. 1Shader "Universal Render Pipeline/Custom/UnlitWithDotsInstancing"
2{
3Properties
4{
5_BaseMap ("Base Texture", 2D) = "white" {}
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