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Recipe: Play and Pause video (#2469)
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* Beginning of camera recipe

* Adds recipe describing how to use the Camera plugin to take pictures

* Fix broken build

* Broken build fix cfug#2

* Merge video_player recipe onto camera recipe
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brianegan authored and sfshaza2 committed Mar 5, 2019
1 parent 5c91431 commit b481ceb
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2 changes: 2 additions & 0 deletions example/pubspec.yaml
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css_colors: 1.0.2
web_socket_channel: 1.0.9
sqflite: ^1.1.0
camera: ^0.4.0+3
video_player: ^0.10.0+2
4 changes: 2 additions & 2 deletions src/docs/cookbook/persistence/key-value.md
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title: Reading and Writing Files
path: /docs/cookbook/persistence/reading-writing-files
next:
title: An introduction to integration testing
path: /docs/cookbook/testing/integration/introduction
title: Play and pause a video
path: /docs/cookbook/plugins/play-video
---

If you have a relatively small collection of key-values that you'd like
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5 changes: 5 additions & 0 deletions src/docs/cookbook/plugins/index.md
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---
title: Plugins
---

{% include cookbook_group_index.md %}
368 changes: 368 additions & 0 deletions src/docs/cookbook/plugins/picture-using-camera.md
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---
title: Take a picture using the Camera
prev:
title: Play and pause a video
path: /docs/cookbook/plugins/play-video
next:
title: An introduction to integration testing
path: /docs/cookbook/testing/integration/introduction
---

Many apps require working with the device's cameras to take photos and videos.
Flutter provides the [`camera`](https://pub.dartlang.org/packages/camera) plugin
for this purpose. The `camera` plugin provides tools to get a list of the
available cameras, display a preview coming from a specific camera, and take
photos or videos.

This recipe demonstrates how to use the `camera` plugin to display a preview,
take a photo, and display it.

## Directions

1. Add the required dependencies
2. Get a list of the available cameras
3. Create and initialize the `CameraController`
4. Use a `CameraPreview` to display the camera's feed
5. Take a picture with the `CameraController`
6. Display the picture with an `Image` Widget

## 1. Add the required dependencies

To complete this recipe, you need to add three dependencies to your app:

- [`camera`](https://pub.dartlang.org/packages/camera) - Provides tools to work with the cameras on device
- [`path_provider`](https://pub.dartlang.org/packages/path_provider) - Finds the correct paths to store images
- [`path`](https://pub.dartlang.org/packages/path) - Creates paths that work on any platform

```yaml
dependencies:
flutter:
sdk: flutter
camera:
path_provider:
path:
```
## 2. Get a list of the available cameras
Next, you can get a list of available cameras using the `camera` plugin.

<!-- skip -->
```dart
// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();
// Get a specific camera from the list of available cameras
final firstCamera = cameras.first;
```

## 3. Create and initialize the `CameraController`

Once you have a camera to work with, you need to create and initialize a
`CameraController`. This process establishes a connection to the device's camera
that allows you to control the camera and display a preview of the camera's
feed.

To achieve this, please:

1. Create a `StatefulWidget` with a companion `State` class
2. Add a variable to the `State` class to store the `CameraController`
3. Add a variable to the `State` class to store the `Future` returned from
`CameraController.initialize`
4. Create and initialize the controller in the `initState` method
5. Dispose of the controller in the `dispose` method

<!-- skip -->
```dart
// A screen that takes in a list of Cameras and the Directory to store images.
class TakePictureScreen extends StatefulWidget {
final CameraDescription camera;
const TakePictureScreen({
Key key,
@required this.camera,
}) : super(key: key);
@override
TakePictureScreenState createState() => TakePictureScreenState();
}
class TakePictureScreenState extends State<TakePictureScreen> {
// Add two variables to the state class to store the CameraController and
// the Future
CameraController _controller;
Future<void> _initializeControllerFuture;
@override
void initState() {
super.initState();
// In order to display the current output from the Camera, you need to
// create a CameraController.
_controller = CameraController(
// Get a specific camera from the list of available cameras
widget.camera,
// Define the resolution to use
ResolutionPreset.medium,
);
// Next, you need to initialize the controller. This will return a Future
_initializeControllerFuture = _controller.initialize();
}
@override
void dispose() {
// Make sure to dispose of the controller when the Widget is disposed
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// Fill this out in the next steps
}
}
```

{{site.alert.warning}}
If you do not initialize the `CameraController`, you will *not* be able to work with
the camera.
{{site.alert.end}}

## 4. Use a `CameraPreview` to display the camera's feed

Next, you can use the `CameraPreview` Widget from the `camera` package to
display a preview of the camera's feed.

Remember: You must wait until the controller has finished initializing before
working with the camera. Therefore, you must wait for the
`_initializeControllerFuture` created in the previous step to complete before
showing a `CameraPreview`.

You can use a
[`FutureBuilder`](https://docs.flutter.io/flutter/widgets/FutureBuilder-class.html)
for exactly this purpose.

<!-- skip -->
```dart
// You must wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner until the
// controller has finished initializing
FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the Future is complete, display the preview
return CameraPreview(_controller);
} else {
// Otherwise, display a loading indicator
return Center(child: CircularProgressIndicator());
}
},
)
```

## 5. Take a picture with the `CameraController`

You can also use the `CameraController` to take pictures using the
[`takePicture`](https://pub.dartlang.org/documentation/camera/latest/camera/CameraController/takePicture.html)
method. In this example, create a `FloatingActionButton` that takes a picture
using the `CameraController` when a user taps on the button.

Saving a picture requires 3 steps:

1. Ensure the camera is initialized
2. Construct a path that defines where the picture should be saved
3. Use the controller to take a picture and save the result to the path

It is good practice to wrap these operations in a `try / catch` block in order
to handle any errors that might occur.

<!-- skip -->
```dart
FloatingActionButton(
child: Icon(Icons.camera_alt),
// Provide an onPressed callback
onPressed: () async {
// Take the Picture in a try / catch block. If anything goes wrong,
// catch the error.
try {
// Ensure the camera is initialized
await _initializeControllerFuture;
// Construct the path where the image should be saved using the path
// package.
final path = join(
// In this example, store the picture in the temp directory. Find
// the temp directory using the `path_provider` plugin.
(await getTemporaryDirectory()).path,
'${DateTime.now()}.png',
);

// Attempt to take a picture and log where it's been saved
await _controller.takePicture(path);
} catch (e) {
// If an error occurs, log the error to the console.
print(e);
}
},
)
```
## 6. Display the picture with an `Image` Widget

If you take the picture successfully, you can then display the saved picture
using an `Image` widget. In this case, the picture will be stored as a file on
the device.

Therefore, you must provide a `File` to the `Image.file` constructor. You
can create an instance of the `File` class by passing in the path you created in
the previous step.

<!-- skip -->
```dart
Image.file(File('path/to/my/picture.png'))
```

## Complete Example

```dart
import 'dart:async';
import 'dart:io';
import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
import 'package:path/path.dart' show join;
import 'package:path_provider/path_provider.dart';
Future<void> main() async {
// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();
// Get a specific camera from the list of available cameras
final firstCamera = cameras.first;
runApp(
MaterialApp(
theme: ThemeData.dark(),
home: TakePictureScreen(
// Pass the appropriate camera to the TakePictureScreen Widget
camera: firstCamera,
),
),
);
}
// A screen that allows users to take a picture using a given camera
class TakePictureScreen extends StatefulWidget {
final CameraDescription camera;
const TakePictureScreen({
Key key,
@required this.camera,
}) : super(key: key);
@override
TakePictureScreenState createState() => TakePictureScreenState();
}
class TakePictureScreenState extends State<TakePictureScreen> {
CameraController _controller;
Future<void> _initializeControllerFuture;
@override
void initState() {
super.initState();
// In order to display the current output from the Camera, you need to
// create a CameraController.
_controller = CameraController(
// Get a specific camera from the list of available cameras
widget.camera,
// Define the resolution to use
ResolutionPreset.medium,
);
// Next, you need to initialize the controller. This will return a Future!
_initializeControllerFuture = _controller.initialize();
}
@override
void dispose() {
// Make sure to dispose of the controller when the Widget is disposed
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Take a picture!')),
// You must wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner until
// the controller has finished initializing!
body: FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the Future is complete, display the preview
return CameraPreview(_controller);
} else {
// Otherwise, display a loading indicator
return Center(child: CircularProgressIndicator());
}
},
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.camera_alt),
// Provide an onPressed callback
onPressed: () async {
// Take the Picture in a try / catch block. If anything goes wrong,
// catch the error.
try {
// Ensure the camera is initialized
await _initializeControllerFuture;
// Construct the path where the image should be saved using the path
// package.
final path = join(
// In this example, store the picture in the temp directory. Find
// the temp directory using the `path_provider` plugin.
(await getTemporaryDirectory()).path,
'${DateTime.now()}.png',
);
// Attempt to take a picture and log where it's been saved
await _controller.takePicture(path);
// If the picture was taken, display it on a new screen
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => DisplayPictureScreen(imagePath: path),
),
);
} catch (e) {
// If an error occurs, log the error to the console.
print(e);
}
},
),
);
}
}
// A Widget that displays the picture taken by the user
class DisplayPictureScreen extends StatelessWidget {
final String imagePath;
const DisplayPictureScreen({Key key, this.imagePath}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Display the Picture')),
// The image is stored as a file on the device. Use the `Image.file`
// constructor with the given path to display the image
body: Image.file(File(imagePath)),
);
}
}
```
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