Skip to content
forked from gfx-rs/wgpu

Native WebGPU implementation based on gfx-hal

License

Notifications You must be signed in to change notification settings

AndreAbrantes/wgpu

 
 

Repository files navigation

wgpu

Matrix Matrix Build Status codecov.io

This is an implementation of WebGPU API in Rust, targeting both native and the Web. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The repository hosts the following parts:

  • Crates.io docs.rs - public Rust API for users
  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.

If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress

About

Native WebGPU implementation based on gfx-hal

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Rust 99.8%
  • Other 0.2%