(in development)
Ocean Water simulation based on Phillips spectrum and fourier transform.
- Runs in web-browser
- Weather & waves control settings
- 3 distinct cascades for tweak
- Treemap, Halfplane renderer(s)
- Free motion controller
- Water shader
- Buoyancy !
- Weather conditions presets
- Import / Export
- Other spectrums
- Skybox
- Optimisations:
- Uniform blocks,
- CPU Gauss noise
- ...
- Debug: textures, log
- Strong tests
- Wrap up in package
- Make plugins for third-party web-engines (Tree.js, Babylon, ...)