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Merge pull request microsoft#4401 from microsoft/fix-4400
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add note about migrating the Landscape Mountains project
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Jonathan authored Mar 11, 2022
2 parents 1894ed6 + 7d36bd4 commit 299dd3c
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4 changes: 4 additions & 0 deletions docs/unreal_custenv.md
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Expand Up @@ -16,6 +16,10 @@ There is no `Epic Games Launcher` for Linux which means that if you need to crea
1. Open `LandscapeMountains.uproject`, it should launch the Unreal Editor.

![unreal editor](images/unreal_editor.png)

!!!note

The Landscape Mountains project is supported up to Unreal Engine version 4.24. If you do not have 4.24 installed, you should see a dialog titled `Select Unreal Engine Version` with a dropdown to select from installed versions. Select 4.25 or greater to migrate the project to a supported engine version. If you have 4.24 installed, you can manually migrate the project by navigating to the corresponding .uproject file in Windows Explorer, right-clicking it, and selecting the `Switch Unreal Engine version...` option.

1. From the `File menu` select `New C++ class`, leave default `None` on the type of class, click `Next`, leave default name `MyClass`, and click `Create Class`. We need to do this because Unreal requires at least one source file in project. It should trigger compile and open up Visual Studio solution `LandscapeMountains.sln`.

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