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Starred repositories

5 stars written in HLSL
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Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

HLSL 542 32 Updated Apr 4, 2024

Lux 2.02 pbr Shader Framework for Unity 5.6

HLSL 135 38 Updated Oct 3, 2017

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

HLSL 81 9 Updated Sep 8, 2024

Procedural Stochastic Texturing for Unity URP terrain

HLSL 56 4 Updated Feb 1, 2023