Starred repositories
Unity humanoid animations converted from the Carnegie Mellon University Motion Capture Database
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
Unity package implementing clustered capsule/character occlusion
A simple variation of the commonly used dynamic splitscreen, popularized by the LEGO games.
Combining Lego like bricks + Minecraft buidling style in Unity.
[ECCV2024] CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
myvas / Vsix_FileEncoding
Forked from genrwoody/vs_file_encodingA Visual Studio Extension to display current file encoding or change it.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
The plant simulation from Cloud Gardens as a Unity package for level design.
Extend the Unity Toolbar with your own Editor UI code.
Globaly Unique IDentifier (GUID) for Game Objects and Components.
Evan Wiley, Liam Day, and Greg Terzis 1.0 Build for Robin Hood
Fan remaster of the game: Robin Hood: The Legend of Sherwood on Unreal Engine. Project currently is on Unreal Engine v. 5.3.x
A native file browser for unity standalone platforms
New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as …
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once
Markdown-like syntax for ShaderGraph properties, to make better material inspectors
Use ShaderGraph as a texture creation tool!
Percentage Property Drawer for Unity | Draw percentages in the editor | How to display the drop chance in unity
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
Windows GUI multiple window synchronization using pyqtSignal