Starred repositories
Programming Languages Intermediate Representation
Replacement for std::optional with efficient memory usage and additional features.
A massively parallel, optimal functional runtime in Rust
A system for finding out which branches a GitHub pull request landed in
16-bit CPU for Excel, and related files
Dagor Engine and Tools source code from Gaijin Games KFT
An open source payments switch written in Rust to make payments fast, reliable and affordable
check uv dilation in blender
Source code of Ferrocene, safety-critical Rust toolchain
A rendering sample that demonstrates bindless deferred texturing using D3D12
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
BTree provides a simple, ordered, in-memory data structure for Go programs.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
Render Pipeline Shaders SDK
A minimal example of hot-reloading of libraries in Rust
Type-erased Serialize, Serializer and Deserializer traits
Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.
Stochastic Screen Space Reflections (SSSR)
💡 Experimental real-time global illumination renderer 🦀
Single GPU VFIO Passthrough Guide
A software AES implementation to torture code generators.
A bunch of custom passes made for HDRP
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine