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RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and rendering scattering and emissive media using volumetric pri…
Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"
Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
[ECCV 2024] DoubleTake: Geometry Guided Depth Estimation
Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Simple MPL-2.0-licensed C++ geometry processing library.
Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (SIGGRAPH 2023).
Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, and Seungryong Kim
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
projectaria_tools is an C++/Python open-source toolkit to interact with Project Aria data
CUDA accelerated rasterization of gaussian splatting
CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
Monitor Gaussian Splatting additional real-time viewable and differentiable outputs
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
an unofficial 2DGS implementation based on GauStudio
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects (ICCV2023)
Instant neural graphics primitives: lightning fast NeRF and more
Official implementation of our NeurIPS paper "Streaming Radiance Fields for 3D Video Synthesis"
Marching cubes implementation for PyTorch environment.