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RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis

C++ 93 5 Updated Feb 3, 2025

This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and rendering scattering and emissive media using volumetric pri…

Python 95 6 Updated Feb 19, 2025

Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"

Jupyter Notebook 258 17 Updated Apr 9, 2025

Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"

C++ 90 1 Updated Aug 23, 2024
Python 240 9 Updated Mar 18, 2025

Lightning fast differentiable SSIM.

Cuda 122 22 Updated Mar 26, 2025

Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

Cuda 45 5 Updated Jun 20, 2024

GLOMAP - Global Structured-from-Motion Revisited

C++ 1,732 123 Updated Mar 20, 2025

[ECCV 2024] DoubleTake: Geometry Guided Depth Estimation

Python 186 12 Updated Sep 12, 2024

Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.

Python 71 4 Updated Sep 28, 2024

Official Code for Bayes' Rays Paper

Python 144 15 Updated Feb 29, 2024

Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

Python 208 11 Updated May 24, 2024

Simple MPL-2.0-licensed C++ geometry processing library.

C++ 4,729 1,156 Updated Apr 15, 2025

Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (SIGGRAPH 2023).

C++ 304 31 Updated Oct 20, 2024

Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, and Seungryong Kim

Python 333 17 Updated Dec 5, 2024

[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy

Cuda 169 15 Updated Nov 22, 2024

projectaria_tools is an C++/Python open-source toolkit to interact with Project Aria data

C++ 611 90 Updated Apr 15, 2025

CUDA accelerated rasterization of gaussian splatting

Python 2,864 411 Updated Apr 21, 2025

CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians

Jupyter Notebook 815 60 Updated Apr 8, 2025

Monitor Gaussian Splatting additional real-time viewable and differentiable outputs

C++ 215 11 Updated Aug 30, 2024

C++/Python Sparse Volumetric TSDF Fusion

C++ 536 56 Updated Jan 22, 2025

[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes

Python 879 58 Updated Nov 15, 2024

an unofficial 2DGS implementation based on GauStudio

Python 265 5 Updated May 22, 2024

Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering

C++ 1,570 181 Updated Sep 30, 2024

[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting

Python 1,237 89 Updated Dec 17, 2024

Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects (ICCV2023)

Python 15 2 Updated Dec 13, 2023

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 16,520 1,970 Updated Jan 27, 2025

Official implementation of our NeurIPS paper "Streaming Radiance Fields for 3D Video Synthesis"

Python 143 9 Updated Jul 13, 2023

Marching cubes implementation for PyTorch environment.

Cuda 214 47 Updated Dec 26, 2024
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