Starred repositories
C++ game engine project, for learning, practice and experiment.
A single-header library with a simplified interface for Vulkan synchronization
💡 Experimental real-time global illumination renderer 🦀
Diagrams showing relationships between Vulkan objects and how they're used.
KTX (Khronos Texture) Library and Tools
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Slides and other materials from CppCon 2017
A fast entity component system (ECS) for C & C++
High performance Entity/Component/System library.
wqaetly / ET
Forked from egametang/ETET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
😘 让你“爱”上 GitHub,解决访问时图裂、加载慢的问题。(无需安装)
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
'Classic' FreeRTOS distribution. Started as Git clone of FreeRTOS SourceForge SVN repo. Submodules the kernel.
FreeRTOS kernel files only, submoduled into https://github.com/FreeRTOS/FreeRTOS and various other repos.
Demo project using Addressables package
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.