Bubbel is a "bubbel shooter" clone, with a focus on ironing out some annoyances like when bubbles stick in the wrong place.
In the main branch (Unity version), simply open the project in Unity, open the scene (MainScene) and hit play. Everything should just work. Using Unity version 2022-3-7f1
The game is played with cursor keys to aim and spacebar to fire a Bubbel.
This project is far from exemplary for contributions, but if you see some changes you'd like to make, surprise me.
Known issues/enhancements are in Github issue tracker, https://github.com/Bomadeno/Bubbel/issues
There is a scratchpad Ideas too.
I started this project in the summer of 2010, after graduating and before getting my first job. It was built with XNA framework - which was easier than my previous work with MOGRE.
Unfortunately for bubbel, XNA was deprecated shortly afterwards. Being a "unity person" I ignored the appearance of Monogame completely (which looks like it would have been an easier port) and rebuilt it in Unity. Why Unity? Well, firstly, I didn't know monogame existed, but in hindsight, I'm happy with the decision, because Unity offers great menu support out of the box (Canvas) and very little fiddling with asset load/unload. Which I'm ok doing when needed, but it slows down the creative "make the game" bit.