Stars
An opionated set of Best Practices for the Bevy game engine
Macros for implementing Type-State-Pattern on your structs and methods
Generative Agents: Interactive Simulacra of Human Behavior
The RayTracing in One Weekend series, completed in Rust
Infinite Photorealistic Worlds using Procedural Generation
Platform to experiment with the AI Software Engineer. Terminal based. NOTE: Very different from https://gptengineer.app
Supercharge your Org daily/weekly agenda by grouping items
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
An (updated) TADS 3 mode for Emacs
Linux and macOS development tools and text-mode interpreter for TADS adventure games.
A cross-platform, multimedia interpreter for TADS adventure games.
Source files of TADS (Text Adventure Development System)
A high performance rust-powered UI layout library
A list of awesome tools, ideas, prompt engineering tools, colabs, models, and helpers for the prompt designer playing with aiArt and image synthesis. Covers Dalle2, MidJourney, StableDiffusion, and…
Lambda MOO Programming collects and updates numerous MOO guides in one place and includes an updated and expanded version of the MOO Programmer's Manual in markdown and HTML5. It also includes the …
🪩 Create Disco Diffusion artworks in one line
The software behind the Interactive Fiction Competition.
Don't Starve inspired game created to go along with live coding sessions on Youtube
Extensible open world rogue like game with pixel art. Players can explore the wilderness and ruins.
Simple, configurable tilesets in Bevy using RON
A simple and incomplete SVG drawer for the Bevy engine.