Starred repositories
The official repo of Qwen (通义千问) chat & pretrained large language model proposed by Alibaba Cloud.
The Event Subsystem is an event-based communication within the game. It enables a more modular and maintainable architecture.
E-books collected according to Milo Yip's learning path
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
Design-agnostic node system for scripting game’s flow in Unreal Engine
Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
🎮 📝 A list of Game Development resources to make magic happen.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
A C++ wrapper over the CPython implementation
Integrating CPP and Python for a simple math-based program.
Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk
This sample is the end product for the walkthrough on https://docs.microsoft.com/en-us/visualstudio/python/working-with-c-cpp-python-in-visual-studio
Query and Summarize your chat messages.
Model Context Protocol Servers
The fast, Pythonic way to build Model Context Protocol servers 🚀
MCP server for Unreal Engine 5
Playwright Model Context Protocol Server - Tool to automate Browsers and APIs in Claude Desktop, Cline, Cursor IDE and More 🔌
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a…
Plugin for MotionBuilder that send data to Unreal Engine
Autonomous coding agent right in your IDE, capable of creating/editing files, executing commands, using the browser, and more with your permission every step of the way.