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一键配置 GAMES101 作业框架及运行环境(含答案)

C++ 75 10 Updated Mar 10, 2025
C 52 8 Updated Oct 7, 2024

CUDA Mesh BVH tools.

C++ 194 16 Updated Apr 12, 2025

Proxy: Next Generation Polymorphism in C++

C++ 2,650 186 Updated May 17, 2025

DMotion - A high level Animation Framework for Unity DOTS

C# 512 49 Updated Apr 5, 2023

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

C# 463 87 Updated Dec 11, 2022

ECS boost GpuSkinning

C# 123 32 Updated Oct 27, 2020

Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

ShaderLab 248 43 Updated Aug 13, 2019

Simple Boids simulation example using Unity ECS.

C# 134 27 Updated Dec 31, 2018

Unity DOTS/ECS example

C# 1,921 203 Updated Jun 17, 2023

Model parallel transformers in JAX and Haiku

Python 6,333 886 Updated Jan 21, 2023

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

C++ 772 109 Updated Feb 6, 2025

A neural-network-based generative model for video-game characters animations

Python 138 16 Updated Dec 28, 2022

Non-realistic hair simulation in Unity

C# 530 63 Updated Jul 24, 2018

a comprehensive collection of video game tech analysis resources

Python 974 64 Updated May 21, 2025

卢瑟们的作业展示,答案讲解,以及一些C++知识

C++ 723 138 Updated Apr 17, 2025

A complete computer science study plan to become a software engineer.

317,985 78,852 Updated Dec 5, 2024

Examples from the Unity URP Cookbook e-book

ShaderLab 254 53 Updated Sep 10, 2023

【C++ 面试 + C++ 学习指南】 一份涵盖大部分 C++ 程序员所需要掌握的核心知识。

C++ 1,280 141 Updated Jan 16, 2023

A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…

Mathematica 295 156 Updated Apr 7, 2021

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,116 512 Updated Mar 22, 2025

A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.

C++ 385 43 Updated Oct 23, 2018

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

C++ 5,032 895 Updated Apr 6, 2024

A project for debuging the ECS source code in Unity

C# 26 10 Updated Mar 19, 2019

玩转UE4系列教程

C++ 175 52 Updated Nov 2, 2021
Python 321 121 Updated Oct 20, 2024

收集一些有意思的UE4开源游戏项目

116 36 Updated Apr 4, 2020

Generic graph data structure plugin for ue4

C++ 714 161 Updated Feb 4, 2024
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