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Bytedance
- CA
- in/xiaoyue-ma-6b268b193
- https://caballoma.github.io
Stars
DMotion - A high level Animation Framework for Unity DOTS
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
Simple Boids simulation example using Unity ECS.
Model parallel transformers in JAX and Haiku
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
A neural-network-based generative model for video-game characters animations
a comprehensive collection of video game tech analysis resources
A complete computer science study plan to become a software engineer.
Examples from the Unity URP Cookbook e-book
【C++ 面试 + C++ 学习指南】 一份涵盖大部分 C++ 程序员所需要掌握的核心知识。
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A project for debuging the ECS source code in Unity
Generic graph data structure plugin for ue4