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fix various typos
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Found via `codespell -q 3 -S ./src/3rdParty`
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luzpaz committed Mar 28, 2021
1 parent 887863e commit 1b6b353
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Showing 8 changed files with 12 additions and 12 deletions.
4 changes: 2 additions & 2 deletions CHANGES
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Expand Up @@ -64,7 +64,7 @@ New features/improvements:
- when editing a label, Enter begins a new line, Esc finishes editing
- transformation tool: Drag+Shift performs parallel transformation
- "Factor" mode added next to "Transform" (#102)
- impoved export & import of Graphviz format (using boost-BGL instead of OGDF)
- improved export & import of Graphviz format (using boost-BGL instead of OGDF)
- PDF export: automatically sets page orientation; printer options made persistent (#73)
- a scene loaded from file is automatically centered by its contents
- improved drawing of edge selection
Expand Down Expand Up @@ -177,7 +177,7 @@ QVGE 0.5.3
QVGE 0.5.2
-------------------------------------------------------------------------------
- View Menu: added Toolbars & Panels submenu (#52)
- View Menu: item ids can be shown/hidded separately from labels (#47)
- View Menu: item ids can be shown/hidden separately from labels (#47)
- added in-place label editing (by double click)
- added node port colors
- added timed auto backups (#60)
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -67,7 +67,7 @@ Prebuild Windows binaries can be loaded from here:

[![Github All Releases](https://img.shields.io/github/downloads/ArsMasiuk/qvge/total.svg?style=for-the-badge)](https://github.com/ArsMasiuk/qvge/releases/latest)

Or you can get QVGE's sources and build them by yourself. In this case you need to have installed Qt 5.x toolkit and corresponding C++ compiler with C++11 support. QVGE uses native Qt build system (main project file is qvgeapp.pro) so it should look like the following for Windows and common Linux distibutions:
Or you can get QVGE's sources and build them by yourself. In this case you need to have installed Qt 5.x toolkit and corresponding C++ compiler with C++11 support. QVGE uses native Qt build system (main project file is qvgeapp.pro) so it should look like the following for Windows and common Linux distributions:

~~~
cd <directory-with-qvgeapp.pro>
Expand Down Expand Up @@ -148,7 +148,7 @@ USE_EXTERNAL_OGDF{
}
~~~

Then run qmake + make as desribed in the step before.
Then run qmake + make as described in the step before.

### Supported compilers

Expand Down Expand Up @@ -187,7 +187,7 @@ Special thanks to:
- Dr. prof. [Vladimir A. Svjatnyj](https://wiki.donntu.edu.ua/view/%D0%A1%D0%B2%D1%8F%D1%82%D0%BD%D0%B8%D0%B9_%D0%92%D0%BE%D0%BB%D0%BE%D0%B4%D0%B8%D0%BC%D0%B8%D1%80_%D0%90%D0%BD%D0%B4%D1%80%D1%96%D0%B9%D0%BE%D0%B2%D0%B8%D1%87), head of [computer engineering chair](https://donntu.edu.ua/knt/kafedra-ki) at [DonNTU](https://donntu.edu.ua/en/donntu2020) and my scientific supervisor
- [Tatsuro Ueda](https://github.com/weed), founder of [Feel Physics](https://feel-physics.jp), for comrehensive testing, feedback and suggestions

### Extenal Links
### External Links

**QVGE** at [![Download qvge](https://sourceforge.net/sflogo.php?type=14&group_id=2914953)](https://sourceforge.net/p/qvge/)

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2 changes: 1 addition & 1 deletion src/appbase/CMainWindow.cpp
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Expand Up @@ -183,7 +183,7 @@ void CMainWindow::processParams(const QStringList& args)
}
}

// assotiated file?
// associated file?
if (args.count() == 2)
{
doOpenDocument(args.at(1));
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2 changes: 1 addition & 1 deletion src/commonui/CNodeEditorUIController.cpp
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Expand Up @@ -287,7 +287,7 @@ void CNodeEditorUIController::createMenus()
modeTransformAction->setData(EM_Transform);

modeFactorAction = editMenu->addAction(QIcon(":/Icons/Mode-Factor"), tr("Factor"));
modeFactorAction->setToolTip(tr("Positions tranformation mode"));
modeFactorAction->setToolTip(tr("Positions transformation mode"));
modeFactorAction->setStatusTip(tr("Scale position of selected nodes (move only)"));
modeFactorAction->setCheckable(true);
modeFactorAction->setActionGroup(m_editModesGroup);
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2 changes: 1 addition & 1 deletion src/qvge/CItem.cpp
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Expand Up @@ -268,7 +268,7 @@ void CItem::updateLabelContent()
m_labelItem->setFont(f);


// update exlicitly
// update explicitly
m_labelItem->update();
}

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2 changes: 1 addition & 1 deletion src/qvge/CPolyEdge.cpp
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Expand Up @@ -99,7 +99,7 @@ void CPolyEdge::transform(const QRectF & oldRect, const QRectF & newRect,
// snap
//auto scene = getScene();

// transfrom subpoints as well
// transform subpoints as well
for (auto &point : m_polyPoints)
{
double xp = (point.x() - oldRect.left()) * xc + newRect.left();
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4 changes: 2 additions & 2 deletions src/qvgeapp/linux/qvge.dbp
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Expand Up @@ -60,8 +60,8 @@ Windows:
qvge (0.6.1) ; urgency=medium

* Tighter integration with GraphViz (reading of DOT format, layout via GraphViz engines)
* OGDF is no more shipped together due to its instability (can be linked as 3rdparty-library hovewer)
* boost is no more shipped together (can be linked as 3rdparty-library hovewer)
* OGDF is no more shipped together due to its instability (can be linked as 3rdparty-library however)
* boost is no more shipped together (can be linked as 3rdparty-library however)
* Various bugfixes and minor improvements

-- Ars L. Masiuk <[email protected]> Mon, 09 Nov 2020 06:30:06 +0100
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2 changes: 1 addition & 1 deletion src/qvgeio/CFormatDOT.cpp
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Expand Up @@ -178,7 +178,7 @@ bool CFormatDOT::load(const QString& fileName, Graph& g, QString* lastError) con

catch (...)
{
*lastError = ("BGL: unknown exeption");
*lastError = ("BGL: unknown exception");
return false;
}

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