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Releases: ChloeZamorano/godot-bse

godot-bse-1.2.0-linux

02 Jan 00:50
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This release is virtually the same as the current hedge-dev/godot-bse release, but just like my fork currently stands, just has a quick fix so compilation on Linux will actually work, as well as changing an error message on main.cpp at line 915 to be a more helpful message.

This release only contains one binary for Linux, compiled under KDE Neon. Should work just fine in all Ubuntu and possibly just Debian based distros, and it might even work on unrelated distros, but I make no guarantees on this, as other distros might have their own implementations of libc and whatnot, you'll also need your system to have proper X11 support.

Something else to note is that for some reason, on Linux that glitch where the character folder misses most of it's files in the editor until you delete one in the OS's file manager (Where they all show up) and let the editor refresh the project files, appears to not be present at all. Soon I'll work on finding out the cause of this glitch and fixing it in this fork, then I'll make another release with a Windows binary.

Changelog (TLDR of the above basically):

  • Compiles and works fine on Linux.
  • Message at main.cpp:915 is more useful and meaningful to the user.
  • Technically not a change, but you won't see this present in hedge-dev/godot-bse: Glitch with some folders acting weird until deleting something inside and refreshing the project is gone on Linux builds.