An attempt to patch a Doom-mod 'Reelism x3.1' to be run with Zandronum engine.
All the issues / TODOs are on the Issues page
Command to build the PK3 file:
make.bat
Player scores will be saved each time they die or kill a boss, everyone can see the Top 10 Best Scores using a custom key button which can be assigned on a key checking the 'Customize Controls' menu.
Please execute this as the server:
reel_enabledb 1
databasefile YOUR-DATABASENAME.db
Im too lazy to fix it, so please execute this as the :
vid_defwidth 1920
vid_defheight 1080
Instead of just removing 2000 score to the player, it now just removes the 25% (default).
ScorePenalty_Percentage 25
Old fashioned way to multiply the Boss Health with the Player Count can make the fight's unnecessarily long and boring.
The new formula is: BossBaseHealth + (BossBaseHealth * ((PlayerCount*ToughBoss_Factor)/SV_MaxPlayers))
ToughBoss default factor is 10 times multiplied, which can be modified using the CVAR ToughBoss_Factor.
Example:
If the server has 10 players (maximum 32), base health of the boss is 2000HP, and the boss factor is 10 times multiplied, the new boss health will be 8250HP instead of the old formula result: 20,000HP.
Please execute this as the server to enable this feature:
ToughBoss true
ToughBoss_Factor 10
Most of the fixes were made by me and many of the fixes were copied from reelism-x2.1_zan_0.5.pk3 wad.
Mod originally developed by 300 Pounds.
I am not the author of this mod, making this source-code and its changes unofficial
I haven't asked for permission, if you are the author and you want to take this down, i'll do it ASAP.
All materials used are the copyright of their respective owners.