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187
osu.Game.Resources/Localisation/EditorSetup.es-419.resx
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string"/> | ||
<xsd:attribute name="type" type="xsd:string"/> | ||
<xsd:attribute name="mimetype" type="xsd:string"/> | ||
<xsd:attribute ref="xml:space"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string"/> | ||
<xsd:attribute name="name" type="xsd:string"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/> | ||
<xsd:attribute ref="xml:space"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required"/> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<data name="beatmap_setup" xml:space="preserve"> | ||
<value>Configuración del mapa</value> | ||
</data> | ||
<data name="beatmap_setup_description" xml:space="preserve"> | ||
<value>cambia los ajustes generales de tu mapa</value> | ||
</data> | ||
<data name="colours_header" xml:space="preserve"> | ||
<value>Colores</value> | ||
</data> | ||
<data name="hit_circle_slider_combos" xml:space="preserve"> | ||
<value>Combos de los sliders/círculos</value> | ||
</data> | ||
<data name="design_header" xml:space="preserve"> | ||
<value>Diseño</value> | ||
</data> | ||
<data name="enable_countdown" xml:space="preserve"> | ||
<value>Activar cuenta regresiva</value> | ||
</data> | ||
<data name="countdown_description" xml:space="preserve"> | ||
<value>Si se activa, se insertará una cuenta regresiva de «Are you ready? 3, 2, 1, GO!» al principio del mapa, suponiendo que haya tiempo suficiente para hacerlo.</value> | ||
</data> | ||
<data name="countdown_speed" xml:space="preserve"> | ||
<value>Velocidad de la cuenta regresiva</value> | ||
</data> | ||
<data name="countdown_offset_description" xml:space="preserve"> | ||
<value>Si la cuenta regresiva suena fuera de ritmo, utiliza esto para que aparezca uno o más pulsos antes.</value> | ||
</data> | ||
<data name="countdown_offset" xml:space="preserve"> | ||
<value>Compensación de la cuenta regresiva</value> | ||
</data> | ||
<data name="widescreen_support" xml:space="preserve"> | ||
<value>Soporte para pantallas panorámicas</value> | ||
</data> | ||
<data name="widescreen_support_description" xml:space="preserve"> | ||
<value>Permite que los storyboards utilicen todo el espacio de la pantalla, en lugar de limitarlos a un área de 4:3.</value> | ||
</data> | ||
<data name="epilepsy_warning" xml:space="preserve"> | ||
<value>Advertencia de epilepsia</value> | ||
</data> | ||
<data name="epilepsy_warning_description" xml:space="preserve"> | ||
<value>Recomendado si el storyboard o el video contienen escenas con colores que parpadean rápidamente.</value> | ||
</data> | ||
<data name="letterbox_during_breaks" xml:space="preserve"> | ||
<value>Barras negras durante los descansos</value> | ||
</data> | ||
<data name="letterbox_during_breaks_description" xml:space="preserve"> | ||
<value>Añade barras negras a los bordes de la pantalla para darle un aspecto de película durante los descansos.</value> | ||
</data> | ||
<data name="samples_match_playback_rate" xml:space="preserve"> | ||
<value>Los efectos de sonido coinciden con la velocidad de reproducción</value> | ||
</data> | ||
<data name="samples_match_playback_rate_description" xml:space="preserve"> | ||
<value>Si se activa, todas los efectos de sonido se acelerarán o ralentizarán cuando se activen los mods que cambian la velocidad.</value> | ||
</data> | ||
<data name="circle_size_description" xml:space="preserve"> | ||
<value>El tamaño de todos los objetos</value> | ||
</data> | ||
<data name="drain_rate_description" xml:space="preserve"> | ||
<value>La tasa de drenaje de salud pasiva a lo largo del tiempo de juego</value> | ||
</data> | ||
<data name="approach_rate_description" xml:space="preserve"> | ||
<value>La velocidad a la que se le presentan los objetos al jugador</value> | ||
</data> | ||
<data name="overall_difficulty_description" xml:space="preserve"> | ||
<value>La precisión de las ventanas de tiempo y la dificultad de los objetos especiales (spinners)</value> | ||
</data> | ||
<data name="tick_rate" xml:space="preserve"> | ||
<value>Tasa de marcas</value> | ||
</data> | ||
<data name="tick_rate_description" xml:space="preserve"> | ||
<value>Determina cuántas «marcas» se generan dentro de los objetos largos. Con una tasa de marcas de 1 se generarán marcas en cada pulso, con 2 se generarán dos veces por pulso, etc.</value> | ||
</data> | ||
<data name="base_velocity" xml:space="preserve"> | ||
<value>Velocidad base</value> | ||
</data> | ||
<data name="base_velocity_description" xml:space="preserve"> | ||
<value>La velocidad base del mapa, que afecta a cosas como la velocidad del slider y la velocidad de desplazamiento en algunos modos de juego.</value> | ||
</data> | ||
<data name="metadata_header" xml:space="preserve"> | ||
<value>Metadatos</value> | ||
</data> | ||
<data name="romanised_artist" xml:space="preserve"> | ||
<value>Artista romanizado</value> | ||
</data> | ||
<data name="romanised_title" xml:space="preserve"> | ||
<value>Título romanizado</value> | ||
</data> | ||
<data name="creator" xml:space="preserve"> | ||
<value>Creador</value> | ||
</data> | ||
<data name="source" xml:space="preserve"> | ||
<value>Fuente</value> | ||
</data> | ||
<data name="difficulty_name" xml:space="preserve"> | ||
<value>Nombre de la dificultad</value> | ||
</data> | ||
<data name="resources_header" xml:space="preserve"> | ||
<value>Recursos</value> | ||
</data> | ||
<data name="audio_track" xml:space="preserve"> | ||
<value>Pista de audio</value> | ||
</data> | ||
<data name="click_to_select_track" xml:space="preserve"> | ||
<value>Haz clic para seleccionar una pista de audio</value> | ||
</data> | ||
<data name="click_to_select_background" xml:space="preserve"> | ||
<value>Haz clic para seleccionar una imagen de fondo</value> | ||
</data> | ||
<data name="ruleset" xml:space="preserve"> | ||
<value>Modo de juego ({0})</value> | ||
</data> | ||
<data name="combo_colour_prefix" xml:space="preserve"> | ||
<value>Combo</value> | ||
</data> | ||
<data name="artist" xml:space="preserve"> | ||
<value>Artista</value> | ||
</data> | ||
<data name="title" xml:space="preserve"> | ||
<value>Título</value> | ||
</data> | ||
<data name="difficulty_header" xml:space="preserve"> | ||
<value>Dificultad</value> | ||
</data> | ||
<data name="drag_to_set_background" xml:space="preserve"> | ||
<value>¡Arrastra una imagen aquí para establecer el fondo del mapa!</value> | ||
</data> | ||
</root> |
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