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Awoo2u committed Jun 16, 2021
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19 changes: 19 additions & 0 deletions .github/ISSUE_TEMPLATE/bug.md
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---
name: Bug Report
about: Report a bug or critical performance issue
title: 'Bug Report: '
labels: bug
assignees: ''

---

#### Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

### If you are playing a downloaded version of the game, what operating system are you using?
Windows (`x86`), Windows (`x86_64`), Linux, or macOS? Specify below.

## What version of the game are you using? Look in the bottom left corner of the main menu.

## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

## Please describe your issue. Provide extensive detail and images if possible.
11 changes: 11 additions & 0 deletions .github/ISSUE_TEMPLATE/enhancement.md
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---
name: Enhancement
about: Suggest a new feature
title: 'Enhancement: '
labels: enhancement
assignees: ''

---

#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?
10 changes: 10 additions & 0 deletions .github/PULL_REQUEST_TEMPLATE/bug.md
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---
name: Bug Fix
about: Fix a bug or critical performance issue
title: 'Bug Fix: '
labels: bug
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.

## Briefly describe the issue(s) fixed.
10 changes: 10 additions & 0 deletions .github/PULL_REQUEST_TEMPLATE/enhancement.md
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---
name: Enhancement
about: Add a new feature
title: 'Enhancement: '
labels: enhancement
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.

## What do your change(s) add, and why should they be implemented?
10 changes: 10 additions & 0 deletions .github/workflows/superlinter.yml
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jobs:
build:
runs-on: [ubuntu-latest, macos-latest]
steps:
- uses: krdlab/setup-haxe@v1
with:
haxe-version: 4.0.5
- run: |
haxe -version
haxelib install hxnodejs
3 changes: 3 additions & 0 deletions .gitignore
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export/
.vscode/
assets/preload/data/milf/modchart.lua
22 changes: 22 additions & 0 deletions ISSUES-WITH-ISSUES.md
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# Addressing Various Topics Related to Issues &/Or Discussions

Read this before making an issue. It pretty much just tells you what and what not to complain about.
## Issues

### What should go in an issue?
An issue should adhere to one of the two templates, Bug Report or Enhancement. (You can also create from blank but meh)

An issue should NOT be related to any problems in forks or mods of Kade Engine.

What the individual issue templates are for is self-explanatory, but please ACTUALLY use them. Don't just leave them blank and put all or partial info in the title.


## Discussions

### What should go in a discussion?
Discussions should be related to mods or forks of Kade Engine, as well as topics related to building the game from source.

> issues are for suggestions/bugs with kade engine itself, not with forks/mods of it.

This whole thing was made by Prokube's head and a comment by daniel11420.
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202 changes: 202 additions & 0 deletions LICENSE
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57 changes: 57 additions & 0 deletions Preloader.hx
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package ;

import flixel.system.FlxBasePreloader;
import openfl.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.Lib;
import flixel.FlxG;

@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { }

class Preloader extends FlxBasePreloader
{
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>)
{
super(MinDisplayTime, AllowedURLs);
}

var logo:Sprite;

override function create():Void
{
this._width = Lib.current.stage.stageWidth;
this._height = Lib.current.stage.stageHeight;

var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen.

logo = new Sprite();
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
logo.scaleX = logo.scaleY = ratio;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
addChild(logo); //Adds the graphic to the NMEPreloader's buffer.

super.create();
}

override function update(Percent:Float):Void
{
if(Percent < 69)
{
logo.scaleX += Percent / 1920;
logo.scaleY += Percent / 1920;
logo.x -= Percent * 0.6;
logo.y -= Percent / 2;
}else{
logo.scaleX = this._width / 1280;
logo.scaleY = this._width / 1280;
logo.x = ((this._width) / 2) - ((logo.width) / 2);
logo.y = (this._height / 2) - ((logo.height) / 2);
}

super.update(Percent);
}
}
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