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捏脸动画更新
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LorisYounger committed Nov 24, 2023
1 parent 9ed4553 commit d57c1af
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Binary file added Tutorial.assets/ss33.gif
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8 changes: 8 additions & 0 deletions Tutorial.md
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本游戏是核心是桌面宠物, 更多自动操作例如乱走乱动,发呆,蹲下等需要挂机才能看到.

## 11/24 更新 捏脸

捏脸动画为2023年的[steam大奖提名活动](https://store.steampowered.com/news/app/1920960/view/6966567177514898075)奖励, 我们将参加轻松惬意大奖的提名,制作组期待喜欢《虚拟桌宠模拟器》各位主人们可以对我们提出[宝贵的一票](https://store.steampowered.com/news/app/1920960/view/6966567177514898075)

长按脸部捏脸

![ss33](Tutorial.assets/ss33.gif)

## 基本操作

### 鼠标右键打开菜单栏
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9 changes: 9 additions & 0 deletions Tutorial_en.md
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The core gameplay revolves taking care of your Pet. However, more automatic actions, such as wandering around, spacing out, squatting, etc., can be seen only when the game is idle.

## 11/24 Update Pinch Face

Pinch animation for 2023 [steam award](https://store.steampowered.com/news/app/1920960/view/6966567177514898075) Voting Rewards, we participate in the nomination of the relaxation award. The production team is looking forward to the owners who like VPet Simulator to give us [valuable votes](https://store.steampowered.com/news/app/1920960/view/6966567177514898075)

Long press on the face to pinch the face

![ss33](Tutorial.assets/ss33.gif)


## Basics

### Right Click to Open/Close the Menu Bar
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6 changes: 6 additions & 0 deletions Tutorial_zht.md
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本遊戲的核心是桌面寵物,更多自動行為如亂走亂動、發呆、蹲下等,需要掛機才能看見。

## 11/24 更新捏臉
捏臉動畫為2023年的[steam大獎提名活動]https://store.steampowered.com/news/app/1920960/view/6966567177514898075 )獎勵,我們參加輕鬆愜意大獎的提名,製作組期待喜歡《虛擬桌寵模擬器》各位主人們可以對我們提出[寶貴的一票]https://store.steampowered.com/news/app/1920960/view/6966567177514898075 )。
長按臉部捏臉

![ss33](Tutorial.assets/ss33.gif)

## 基本操作

### 滑鼠右鍵打開功能表
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14 changes: 7 additions & 7 deletions VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs
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Expand Up @@ -163,8 +163,8 @@ public winGameSetting(MainWindow mw)
//关于ui
if (mw.IsSteamUser)
{
runUserName.Text = Steamworks.SteamClient.Name;
runActivate.Text = "已通过Steam[{0}]激活服务注册".Translate(Steamworks.SteamClient.SteamId.Value.ToString("x").Substring(6));
runUserName.Text = SteamClient.Name;
runActivate.Text = "已通过Steam[{0}]激活服务注册".Translate(SteamClient.SteamId.Value.ToString("x").Substring(6));
}
else
{
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ButtonPublish.Text = "更新至Steam".Translate();
ButtonSteam.Foreground = Function.ResourcesBrush(Function.BrushType.DARKPrimaryDarker);
}
if (mod.ItemID != 1 && (mod.AuthorID == Steamworks.SteamClient.SteamId.AccountId || mod.AuthorID == 0))
if (mod.ItemID != 1 && (mod.AuthorID == SteamClient.SteamId.AccountId || mod.AuthorID == 0))
{
ButtonPublish.IsEnabled = true;
ButtonPublish.Foreground = Function.ResourcesBrush(Function.BrushType.DARKPrimaryDarker);
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}
mw.Set.OnModRemove(mod.Name);
ShowMod(mod.Name);
ButtonRestart.Visibility = System.Windows.Visibility.Visible;
ButtonRestart.Visibility = Visibility.Visible;
ShowModList();
}
class ProgressClass : IProgress<float>
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foreach (string tag in mods.Tag)
result = result.WithTag(tag);
var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload));
mods.AuthorID = Steamworks.SteamClient.SteamId.AccountId;
mods.AuthorID = SteamClient.SteamId.AccountId;
mods.WriteFile();
if (r.Success)
{
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.Translate(mods.Name, r.Result), "MOD上传失败 {0}".Translate(r.Result));
}
}
else if (mods.AuthorID == Steamworks.SteamClient.SteamId.AccountId)
else if (mods.AuthorID == SteamClient.SteamId.AccountId)
{
var item = await Item.GetAsync(mod.ItemID);
Editor result;
Expand All @@ -656,7 +656,7 @@ private async void ButtonPublish_MouseDown(object sender, MouseButtonEventArgs e
var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload));
if (r.Success)
{
mods.AuthorID = Steamworks.SteamClient.SteamId.AccountId;
mods.AuthorID = SteamClient.SteamId.AccountId;
mods.ItemID = r.FileId.Value;
mods.WriteFile();
if (MessageBoxX.Show("{0} 成功上传至WorkShop服务器\n是否跳转至创意工坊页面进行编辑新内容?".Translate(mods.Name)
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2 changes: 2 additions & 0 deletions VPet-Simulator.Windows/mod/0000_core/pet/vup.lps
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Expand Up @@ -2,6 +2,8 @@ pet#默认虚拟桌宠:|intor#虚拟主播模拟器默认人物形象:|path#vup:
touchhead:|px#159:|py#16:|sw#189:|sh#178:|
touchbody:|px#166:|py#206:|sw#163:|sh#136:|
touchraised:|happy_px#0:|happy_py#50:|happy_sw#500:|happy_sh#200:|nomal_px#0:|nomal_py#50:|nomal_sw#500:|nomal_sh#200:|poorcondition_px#0:|poorcondition_py#50:|poorcondition_sw#500:|poorcondition_sh#200:|ill_px#0:|ill_py#200:|ill_sw#500:|ill_sh#300:|
pinch:|px#149:|py#128:|sw#56:|sh#59:|

raisepoint:|happy_x#290:|happy_y#128:|nomal_x#290:|nomal_y#128:|poorcondition_x#290:|poorcondition_y#128:|ill_x#225:|ill_y#115:|
work:|Type#Work:|Name#文案:|MoneyBase#8:|MoneyLevel#0.2:|Graph#workone:|StrengthFood#3.5:|StrengthDrink#2.5:|Feeling#1.5:|Time#60:|FinishBonus#0.1:|BorderBrush#000000:|Background#413d39:|ButtonBackground#322e2b:|ButtonForeground#FFFFFF:|Foreground#ccbdad:|Left#113:|Top#315:|Width#280:|
work:|Type#Work:|Name#清屏:|MoneyBase#16:|MoneyLevel#1.2:|Graph#workclean:|StrengthFood#5:|StrengthDrink#4:|Feeling#2.5:|Time#90:|FinishBonus#0.2:|LevelLimit#10:|BorderBrush#000000:|Background#413d39:|ButtonBackground#322e2b:|ButtonForeground#FFFFFF:|Foreground#ccbdad:|Left#113:|Top#315:|Width#280:|
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