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AssetManager
AssetManager PublicForked from keeptotheend/AssetManager
基于Unity5.6.2的资源管理器实现, 主要提供了资源相关操作的上层接口, 和资源构建工具, 让用户不再直接使用引擎的底层资源操作接口 Resources 和 AssetBundle. 为避免阻塞主线程, 所有资源加载都是异步操作, 同时内建了基于引用计数的缓存策略, 确保同一份资源不会被重复加载亦不会轻易卸载.
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xLua
xLua PublicForked from Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
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Unity_Shaders_Book
Unity_Shaders_Book PublicForked from candycat1992/Unity_Shaders_Book
📖 书籍《Unity Shader入门精要》源代码
ShaderLab
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