This repository has been archived by the owner on May 23, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 523
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #7518 from Courseplay/DevXml
Debug channel and dev setup changes.
- Loading branch information
Showing
13 changed files
with
317 additions
and
231 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -8,7 +8,6 @@ reload/venv | |
reload.xml | ||
.vscode | ||
|
||
|
||
# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
<?xml version="1.0" encoding="utf-8" standalone="no" ?> | ||
<!-- | ||
This is the debug setup file. | ||
All debug channel setup can be changed here. | ||
active : can be changed to enable it on startup. | ||
name : corresponds to the call name, for example courseplay.DBG_MODE_1. | ||
text : is the tooltip shown in the hud. | ||
--> | ||
<DebugChannels> | ||
<DebugChannel active="false" name="DBG_MODE_1" text="Debug: mode 1 - grain transport"/> | ||
<DebugChannel active="false" name="DBG_MODE_2" text="Debug: mode 2 - unload combine"/> | ||
<DebugChannel active="false" name="DBG_MODE_3" text="Debug: mode 3 - overloader"/> | ||
<DebugChannel active="false" name="DBG_MODE_4" text="Debug: mode 4 - fertilizing and seeding"/> | ||
<DebugChannel active="false" name="DBG_MODE_5" text="Debug: mode 5 - transport"/> | ||
<DebugChannel active="false" name="DBG_MODE_6" text="Debug: mode 6 - fieldwork"/> | ||
<DebugChannel active="false" name="DBG_MODE_7" text="Debug: mode 7 - bale collector"/> | ||
<DebugChannel active="false" name="DBG_MODE_8" text="Debug: mode 8 - field supply"/> | ||
<DebugChannel active="false" name="DBG_MODE_9" text="Debug: mode 9 - shovel fill/empty"/> | ||
<DebugChannel active="false" name="DBG_MODE_10" text="Debug: mode 10 - bunker silo compacter"/> | ||
<DebugChannel active="false" name="DBG_PATHFINDER" text="Debug: pathfinder"/> | ||
<DebugChannel active="false" name="DBG_TRIGGERS" text="Debug: triggers"/> | ||
<DebugChannel active="false" name="DBG_REVERSE" text="Debug: reverse driving"/> | ||
<DebugChannel active="false" name="DBG_TURN" text="Debug: turns"/> | ||
<DebugChannel active="false" name="DBG_PPC" text="Debug: pure pursuit controller"/> | ||
<DebugChannel active="false" name="DBG_LOAD_UNLOAD" text="Debug: load and unload tippers"/> | ||
<DebugChannel active="false" name="DBG_TRAFFIC" text="Debug: traffic collision/proximity"/> | ||
<DebugChannel active="false" name="DBG_HUD" text="Debug: hud action"/> | ||
<DebugChannel active="false" name="DBG_COURSES" text="Debug: course save/load/generation"/> | ||
<DebugChannel active="false" name="DBG_MULTIPLAYER" text="Debug: multiplayer"/> | ||
<DebugChannel active="false" name="DBG_IMPLEMENTS" text="Debug: implements"/> | ||
<DebugChannel active="false" name="DBG_UNCATEGORIZED" text="Debug: other"/> | ||
<DebugChannel active="false" name="DBG_AI_DRIVER" text="Debug: AIDriver common"/> | ||
<!-- this is to prevent spamming the log if not necessary (e.g. raycasts)--> | ||
<DebugChannel active="false" name="DBG_CYCLIC" text="Debug: activate cyclic prints"/> | ||
</DebugChannels> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
<?xml version="1.0" encoding="utf-8" standalone="no" ?> | ||
<!-- | ||
This is a dev setup file, where individual setup can be applied. | ||
The isDeveloper state can be set with "isDev = true". | ||
For example custom debug channel setups can be set on startup. | ||
id : is the debug channel number 1-24. | ||
name : corresponds to the call name, for example courseplay.DBG_MODE_1. | ||
--> | ||
|
||
<DevSetup isDev = "false"> | ||
<DebugChannels> | ||
<DebugChannel id="1">false</DebugChannel> | ||
<DebugChannel name="DBG_MODE_2">false</DebugChannel> | ||
</DebugChannels> | ||
</DevSetup> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.