This repository contains 2 sample mods and a neatly configured Visual Studio project that let's you start Vintage Story and test your mod directly from within Visual Studio.
- You might need to fix the path to the refence VintagestoryAPI.dll. It always ships with the game. The default installation path is %appdata%/Vintagestory
- In the Projects settings->Debug the full path to Vintagestory.exe is configured. Please adjust this one to your install path.
- There is a post build event that copies the .dll and .pdb files into %appdata%/VintageStory/Mods. You only need to touch that one if you installed vintage story somewhere else
- Two command line arguments --openWorld="modsamplestest" -p3 is set in the Project settings Debug tab as well. It cause Vintagestory to automatically start a superflat creative world for you to test the mod. A few other command line args are available
- -oFoobar open a world named "foobar", if it doesn't exists it will create a new one
- -p3 new worlds are created with given playstyle (1=normal terrain&survival, 3=superflat terrain&creative)
- --rndWorld always creates a new world
- A tiny mod RedirectLogs.cs is included that redirects the log output into the visual studio output window for developement and testing. You should not ship your mod with this one.
- Even Edit&Continue should work just fine \o/