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Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders

GDScript 378 19 Updated Mar 26, 2024

A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.

ShaderLab 176 24 Updated Oct 20, 2018

A refreshingly simple data-driven game engine built in Rust

Rust 37,270 3,676 Updated Jan 1, 2025

Water Buoyancy Simulation for Unity

C# 916 121 Updated Jan 8, 2020

Road network generation tool for Unity

C# 91 24 Updated Mar 2, 2024