Stars
an implementation of Deep Image Prior using tensorflow
The Physics engine that accompanies the book "Game Physics Engine Design"
Reviews for the Journal of Open Source Software
Source code for 'Build your own 2D Game Engine and Create Great Web Games' by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, and Jason Pace
Mitsuba 2: A Retargetable Forward and Inverse Renderer
Supplemental material and links from my published papers
Real Time Reflections in OpenGL using screen space techniques
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
Real-Time Global Illumination using Precomputed Light Field Probes
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Converts Wiktionary entries into a MOBI dictionary for Kindle, works but will not render templates making it useless. Ideally, use Wiktionary HTML dumps.
Data from the Integrating Digital Papyrology project
Missing vertical tabs component for bootstrap.
Berlin Text System - Collaborative Editing of Ancient Egyptian Texts and Dictionaries
A community-driven Emacs distribution - The best editor is neither Emacs nor Vim, it's Emacs *and* Vim!