Lightweight, Fast JWT(JSON Web Token) implementation for .NET Core. This library mainly focus on performance, 5 times faster encoding/decoding and very low allocation.
NuGet: LitJWT, Currently only supports .NET Core 2.1
(for performance reason, this libs uses many Span<T>
based API).
Install-Package LitJWT
// using LitJWT;
// using LitJWT.Algorithms;
// Get recommended-size random key.
var key = HS256Algorithm.GenerateRandomRecommendedKey();
// Create encoder, JwtEncoder is thread-safe and recommend to store static/singleton.
var encoder = new JwtEncoder(new HS256Algorithm(key));
// Encode with payload, expire, and use specify payload serializer.
var token = encoder.Encode(new { foo = "pay", bar = "load" }, TimeSpan.FromMinutes(30),
(x, writer) => writer.Write(Utf8Json.JsonSerializer.SerializeUnsafe(x)));
// Create decoder, JwtDecoder is also thread-safe so recommend to store static/singleton.
var decoder = new JwtDecoder(encoder.SignAlgorithm);
// Decode and verify, you can check the result.
var result = decoder.TryDecode(token, x => Utf8Json.JsonSerializer.Deserialize<PayloadSample>(x.ToArray()), out var payload);
if (result == DecodeResult.Success)
{
Console.WriteLine((payload.foo, payload.bar));
}
Encode method receives Action<T, JwtWriter> payloadWriter
. You have to invoke writer.Write(ReadOnlySpan<byte> payload)
method to serialize. ReadOnlySpan<byte>
must be Utf8 binary, so if you use utf8 based serializer(or Json writer) such as Utf8Json, achives maximum performance.
Here is the sample of use JSON.NET, this have encoding overhead.
var token = encoder.Encode(new PayloadSample { foo = "pay", bar = "load" }, TimeSpan.FromMinutes(30),
(x, writer) => writer.Write(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(x))));
Decode method receives delegate T PayloadParser<T>(ReadOnlySpan<byte> payload)
. ReadOnlySpan<byte>
is utf8 json. Yes, utf8 based serialize is best but you can also use JSON.NET(but have encoding penalty).
var result = decoder.TryDecode(token, x => JsonConvert.DeserializeObject<PayloadSample>(Encoding.UTF8.GetString(x)), out var payload);
Decoding algorithm is whitelist, you should add algorithms when create JwtDecoder
.
var resolver = new JwtAlgorithmResolver(
new HS256Algorithm(),
new HS384Algorithm(),
new HS512Algorithm(),
new RS256Algorithm(),
new RS384Algorithm(),
new RS512Algorithm());
var decoder = new JwtDecoder(resolver);
JwtAlgorithmResolver
and JwtDecoder
are both thread-safe.
- Directly encode/decode Base64Url(don't use string replace)
- Parsing JSON on Utf8 binary(decoded Base64Url result) directly
ReadOnlySpan<byte>
key custom dictionary- Uses
Span<T>
API for encrypt - Uses
stackalloc byte[]
andArrayPool<byte>
For example, standard implementation of Base64Url encoding is like here.
Convert.ToBase64String(input).TrimEnd('=').Replace('+', '-').Replace('/', '_')
It has three unnecessary allocations(trim, replace, replace) and searching. I've implemented Base64Url converter and it has Span<T>
based APIs to achive zero allocation.
ReadOnlySpan<byte>
can not become dictionary key but decoding JWT requires alg
, exp
, nbf
match to avoid extra decoding. I've implement custom Utf8String Dictionary it store data on initialize and match by bool TryGetValue(ReadOnlySpan<byte> key, out TValue value)
.
Encode
Method | Mean | Error | Ratio | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|---|
LitJwt | 1.560 us | NA | 1.00 | 0.0477 | - | - | 320 B |
JwtDotNet | 8.164 us | NA | 5.23 | 0.9613 | - | - | 6216 B |
MicrosoftIdentityModelJwt | 12.673 us | NA | 8.12 | 1.8311 | - | - | 11665 B |
Decode
Method | Mean | Error | Ratio | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|---|
LitJwt | 2.245 us | NA | 1.00 | 0.0229 | - | - | 192 B |
JwtDotNet | 12.788 us | NA | 5.70 | 2.2583 | 0.0153 | - | 14385 B |
MicrosoftIdentityModelJwt | 13.099 us | NA | 5.83 | 2.2125 | - | - | 14113 B |
LitJWT
is completely working on Utf8 so Encode
method has three overloads.
string Encode<T>(...)
byte[] EncodeAsUtf8Bytes<T>(...)
void Encode<T>(IBufferWriter<byte> writer, ...)
IBufferWriter
is fastest if you can write directly to I/O pipelines. byte[]
is better than string
because it can avoid utf8-string encoding cost.
For example gRPC C# or MagicOnion can set binary header. It has better performance than use string value.
// gRPC Header
var metadata = new Metadata();
metadata.Add("auth-token-bin", encoder.EncodeAsUtf8Bytes());
If you don't need asymmetric encryption, HMACSHA is better.
Encode
Method | Mean | Error | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|
HS256 | 1.928 us | NA | 0.1335 | - | - | 888 B |
HS384 | 1.787 us | NA | 0.1373 | - | - | 888 B |
HS512 | 1.714 us | NA | 0.1373 | - | - | 888 B |
RS256 | 618.728 us | NA | - | - | - | 1008 B |
RS384 | 629.516 us | NA | - | - | - | 1008 B |
RS512 | 639.434 us | NA | - | - | - | 1008 B |
Decode
Method | Mean | Error | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|
HS256 | 1.876 us | NA | - | - | - | - |
HS384 | 1.677 us | NA | - | - | - | - |
HS512 | 1.735 us | NA | - | - | - | - |
RS256 | 56.549 us | NA | - | - | - | 120 B |
RS384 | 55.625 us | NA | - | - | - | 120 B |
RS512 | 55.746 us | NA | - | - | - | 120 B |
For example, use session key(to browser, unity client, etc...), client don't decode and only to store.
This library is under the MIT License.