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New cvars: - cl_widescreenHUD -> project cgame pictures and scenes onto a 4:3 area in the center of the screen - cl_widescreenMenu -> project ui pictures and scenes onto a 4:3 area in the center of the screen (set to 2 to disable in main menu) - cl_widescreenFOV -> try to adjust cgame fullscreen scenes to use vertical fov when the aspect ratio is wider than 4:3
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