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TrenchBroom#2902 Digital Paintball2 support (TrenchBroom#2903)
* Digital Paintball2 * Digital Paintball2 * Digital Paintball2 * Icon * GameConfig and fgd fix * cleaned assets folde, minor adjustments * Fix to GameConfig * removed Digital Paintball2 from master * Removed assets * DigitalPaintball2, dropped indexed texture formats * DigitalPaintball2
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{ | ||
"version": 3, | ||
"name": "Digital Paintball2", | ||
"icon": "Icon.png", | ||
"fileformats": [ { "format": "Quake2" } ], | ||
"filesystem": { | ||
"searchpath": "pball", | ||
"packageformat": { "extension": "pak", "format": "idpak" } | ||
}, | ||
"textures": { | ||
"package": { "type": "directory", "root": "textures" }, | ||
"format": { "extensions": [ "jpg", "png", "tga" ], "format": "image" }, | ||
"palette": "pics/colormap.pcx", | ||
"attribute": "_tb_textures" | ||
}, | ||
"entities": { | ||
"definitions": [ "pball2.fgd" ], | ||
"defaultcolor": "0.6 0.6 0.6 1.0", | ||
"modelformats": [ "md2" ] | ||
}, | ||
"tags": { | ||
"brush": [ | ||
{ | ||
"name": "test2", | ||
"attribs": [ "transparent" ], | ||
"match": "classname", | ||
"pattern": "trigger*", | ||
"texture": "trigger" | ||
} | ||
], | ||
"brushface": [ | ||
{ | ||
"name": "Trigger", | ||
"attribs": [ "transparent" ], | ||
"match": "texture", | ||
"pattern": "trigger" | ||
}, | ||
{ | ||
"name": "Clip", | ||
"attribs": [ "transparent" ], | ||
"match": "texture", | ||
"pattern": "clip" | ||
}, | ||
{ | ||
"name": "Skip", | ||
"attribs": [ "transparent" ], | ||
"match": "texture", | ||
"pattern": "skip" | ||
}, | ||
{ | ||
"name": "Hint", | ||
"attribs": [ "transparent" ], | ||
"match": "texture", | ||
"pattern": "hint*" | ||
}, | ||
{ | ||
"name": "glass", | ||
"attribs": [ "transparent" ], | ||
"match": "texture", | ||
"pattern": "*glass*" | ||
}, | ||
{ | ||
"name": "window", | ||
"attribs": [ "transparent" ], | ||
"match": "texture", | ||
"pattern": "*window*" | ||
}, | ||
{ | ||
"name": "trans", | ||
"attribs": [ "transparent" ], | ||
"match": "surfaceflag", | ||
"flags": [ "trans33", "trans66" ] | ||
}, | ||
{ | ||
"name": "Detail", | ||
"match": "contentflag", | ||
"flags": [ "detail" ] | ||
}, | ||
{ | ||
"name": "Liquid", | ||
"match": "contentflag", | ||
"flags": [ "lava", "slime", "water" ] | ||
}, | ||
{ | ||
"name": "nodraw", | ||
"attribs": [ "transparent" ], | ||
"match": "texture", | ||
"pattern": "hint*" | ||
} | ||
] | ||
}, | ||
"faceattribs": { | ||
"surfaceflags": [ | ||
{ | ||
"name": "light", | ||
"description": "Emit light from the surface, brightness is specified in the 'value' field" | ||
}, | ||
{ | ||
"name": "slick", | ||
"description": "The surface is slippery" | ||
}, | ||
{ | ||
"name": "sky", | ||
"description": "The surface is sky, the texture will not be drawn, but the background sky box is used instead" | ||
}, | ||
{ | ||
"name": "warp", | ||
"description": "The surface warps (like water textures do)" | ||
}, | ||
{ | ||
"name": "trans33", | ||
"description": "The surface is 33% transparent" | ||
}, | ||
{ | ||
"name": "trans66", | ||
"description": "The surface is 66% transparent" | ||
}, | ||
{ | ||
"name": "flowing", | ||
"description": "The texture wraps in a downward 'flowing' pattern (warp must also be set)" | ||
}, | ||
{ | ||
"name": "nodraw", | ||
"description": "Used for non-fixed-size brush triggers and clip brushes" | ||
}, | ||
{ | ||
"name": "hint", | ||
"description": "Make a primary bsp splitter" | ||
}, | ||
{ | ||
"name": "skip", | ||
"description": "Completely ignore, allowing non-closed brushes" | ||
} | ||
], | ||
"contentflags": [ | ||
{ | ||
"name": "solid", | ||
"description": "Default for all brushes" | ||
}, // 1 << 0 | ||
{ | ||
"name": "window", | ||
"description": "Brush is a window (not really used)" | ||
}, // 1 << 1 | ||
{ | ||
"name": "aux", | ||
"description": "Unused by the engine" | ||
}, // 1 << 2 | ||
{ | ||
"name": "lava", | ||
"description": "The brush is lava" | ||
}, // 1 << 3 | ||
{ | ||
"name": "slime", | ||
"description": "The brush is slime" | ||
}, // 1 << 4 | ||
{ | ||
"name": "water", | ||
"description": "The brush is water" | ||
}, // 1 << 5 | ||
{ | ||
"name": "mist", | ||
"description": "The brush is non-solid" | ||
}, // 1 << 6 | ||
{ "name": "unused" }, // 1 << 7 | ||
{ "name": "unused" }, // 1 << 8 | ||
{ "name": "unused" }, // 1 << 9 | ||
{ "name": "unused" }, // 1 << 10 | ||
{ "name": "unused" }, // 1 << 11 | ||
{ "name": "unused" }, // 1 << 12 | ||
{ "name": "unused" }, // 1 << 13 | ||
{ "name": "unused" }, // 1 << 14 | ||
{ "name": "unused" }, // 1 << 15 | ||
{ | ||
"name": "playerclip", | ||
"description": "Player cannot pass through the brush (other things can)" | ||
}, // 1 << 16 | ||
{ | ||
"name": "mosterclip", | ||
"description": "Monster cannot pass through the brush (player and other things can)" | ||
}, // 1 << 17 | ||
{ | ||
"name": "current_0", | ||
"description": "Brush has a current in direction of 0 degrees" | ||
}, // 1 << 18 | ||
{ | ||
"name": "current_90", | ||
"description": "Brush has a current in direction of 90 degrees" | ||
}, // 1 << 19 | ||
{ | ||
"name": "current_180", | ||
"description": "Brush has a current in direction of 180 degrees" | ||
}, // 1 << 20 | ||
{ | ||
"name": "current_270", | ||
"description": "Brush has a current in direction of 270 degrees" | ||
}, // 1 << 21 | ||
{ | ||
"name": "current_up", | ||
"description": "Brush has a current in the up direction" | ||
}, // 1 << 22 | ||
{ | ||
"name": "current_dn", | ||
"description": "Brush has a current in the down direction" | ||
}, // 1 << 23 | ||
{ | ||
"name": "origin", | ||
"description": "Special brush used for specifying origin of rotation for rotating brushes" | ||
}, // 1 << 24 | ||
{ | ||
"name": "monster", | ||
"description": "Purpose unknown" | ||
}, // 1 << 25 | ||
{ | ||
"name": "corpse", | ||
"description": "Purpose unknown" | ||
}, // 1 << 26 | ||
{ | ||
"name": "detail", | ||
"description": "Detail brush" | ||
}, // 1 << 27 | ||
{ | ||
"name": "translucent", | ||
"description": "Use for opaque water that does not block vis" | ||
}, // 1 << 28 | ||
{ | ||
"name": "ladder", | ||
"description": "Brushes with this flag allow a player to move up and down a vertical surface" | ||
} // 1 << 29 | ||
] | ||
} | ||
} |
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