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Pinned Loading

  1. Nova Nova Public

    Application support libraries

    C++ 6

  2. Axiom Axiom Public

    Axiom

    C++ 4

  3. Links Links Public

    Useful Links📝

    4 1

  4. vktinyhellotriangle vktinyhellotriangle
    1
    int main(){glfwInit();
    2
     glfwWindowHint(GLFW_CLIENT_API,GLFW_NO_API);
    3
     void*window=glfwCreateWindow(800,600,"Hello Triangle",nullptr,nullptr),*glfwExtensions,*extensionCount=new uint32_t,*queueFamily=new uint32_t,*imageIndex=new uint32_t,*count=new uint32_t,*queueFamilies,*formats,*images,*instance,*surface,*physicalDevice,*device,*queue,*swapchain,*vertexShader,*fragmentShader,*renderPass,*pipelineLayout,*pipeline,*fence,*imageView,*framebuffer,*cmdPool,*cmd;
    4
     glfwExtensions=glfwGetRequiredInstanceExtensions((uint32_t*)extensionCount);
    5
     vkCreateInstance([](auto&&v){return&v;}(VkInstanceCreateInfo{.sType=VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,.pApplicationInfo=[](auto&&v){return&v;}(VkApplicationInfo{.sType=VK_STRUCTURE_TYPE_APPLICATION_INFO,.apiVersion=VK_API_VERSION_1_0,}),.enabledExtensionCount=*(uint32_t*)extensionCount,.ppEnabledExtensionNames=(const char**)glfwExtensions,}),nullptr,(VkInstance*)&instance);
  5. vkhellotriangle vkhellotriangle
    1
    #include <vulkan/vulkan.h>
    2
    #include <GLFW/glfw3.h>
    3
    #include <glslang/Public/ShaderLang.h>
    4
    #include <glslang/Public/ResourceLimits.h>
    5
    #include <glslang/SPIRV/GlslangToSpv.h>