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Adjust active particle effect for factories
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pupnewfster committed Jul 11, 2023
1 parent 669802d commit fce28a4
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Showing 2 changed files with 16 additions and 0 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,14 @@ public List<Function<RandomSource, Particle>> getParticleFunctions() {
return particleFunctions;
}

public AttributeParticleFX addDense(ParticleOptions type, int density, Function<RandomSource, Pos3D> posSupplier) {
Function<RandomSource, Particle> particleFunction = random -> new Particle(type, posSupplier.apply(random));
for (int i = 0; i < density; i++) {
particleFunctions.add(particleFunction);
}
return this;
}

public AttributeParticleFX add(ParticleOptions type, Function<RandomSource, Pos3D> posSupplier) {
particleFunctions.add(random -> new Particle(type, posSupplier.apply(random)));
return this;
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8 changes: 8 additions & 0 deletions src/main/java/mekanism/common/content/blocktype/Factory.java
Original file line number Diff line number Diff line change
Expand Up @@ -5,19 +5,22 @@
import mekanism.common.block.attribute.AttributeEnergy;
import mekanism.common.block.attribute.AttributeFactoryType;
import mekanism.common.block.attribute.AttributeGui;
import mekanism.common.block.attribute.AttributeParticleFX;
import mekanism.common.block.attribute.AttributeSound;
import mekanism.common.block.attribute.AttributeTier;
import mekanism.common.block.attribute.AttributeUpgradeSupport;
import mekanism.common.block.attribute.AttributeUpgradeable;
import mekanism.common.content.blocktype.Machine.FactoryMachine;
import mekanism.common.inventory.container.MekanismContainer;
import mekanism.common.lib.math.Pos3D;
import mekanism.common.registration.impl.ContainerTypeRegistryObject;
import mekanism.common.registration.impl.TileEntityTypeRegistryObject;
import mekanism.common.registries.MekanismBlocks;
import mekanism.common.registries.MekanismContainerTypes;
import mekanism.common.tier.FactoryTier;
import mekanism.common.tile.factory.TileEntityFactory;
import mekanism.common.util.EnumUtils;
import net.minecraft.core.particles.ParticleTypes;

public class Factory<TILE extends TileEntityFactory<?>> extends FactoryMachine<TILE> {

Expand Down Expand Up @@ -58,6 +61,11 @@ protected FactoryBuilder(FACTORY holder) {
// assign the value here, and then return the builder itself as it is the same object
builder.withComputerSupport(tier, type.getRegistryNameComponentCapitalized() + "Factory");
builder.withCustomShape(BlockShapes.getShape(tier, type));
builder.replace(new AttributeParticleFX().addDense(ParticleTypes.SMOKE, 5, rand -> new Pos3D(
rand.nextFloat() * 0.7F - 0.3F,
rand.nextFloat() * 0.1F + 0.7F,
rand.nextFloat() * 0.7F - 0.3F
)));
return builder;
}
}
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