Easily monitor the performances of your @react-three/fiber application.
Add the Perf component anywhere in your Canvas. |
yarn add --dev r3f-perf
antialias?: true, // Take a bit more performances but render the text with antialiasing
headless?: false, // Without UI. See Headless section
deepAnalyze?: false, // More detailed informations about gl programs
showGraph?: true // show the graphs
minimal?: false // condensed version with the most important informations (gpu/memory/fps/custom data)
customData?: {
value: 0 // initial value,
name: '' // name to show
info: '' // additional information about the data (fps/ms for instance)
}
chart?: {
hz: 60, // graphs refresh frequency parameter
length: 120, // number of values shown on the monitor
}
colorBlind?: false // Color blind colors for accessibility
className?: false // override CSS class
position?: 'top-right'|'top-left'|'bottom-right'|'bottom-left' // override position, default is top-right
import { Canvas } from '@react-three/fiber';
import { Perf } from 'r3f-perf';
<Canvas>
<Perf />
</Canvas>;
import { Canvas } from '@react-three/fiber';
import { Perf, usePerf } from 'r3f-perf';
const PerfHook = () => {
const { gl, log } = usePerf();
console.log(gl, log);
return null;
};
export default function App() {
return (
<Canvas>
<Perf headless />
<PerfHook />
</Canvas>
);
}
import { setCustomData, getCustomData } from 'r3f-perf';
const UpdateCustomData = () => {
// recommended to throttle to 1sec for readability
useFrame(() => {
setCustomData(55 + Math.random() * 5) // will update the panel with the current information
})
return null
}
The tool work with any server side rendering framework. You can try with Next and @react-three/fiber using this starter : https://github.com/pmndrs/react-three-next
- Buffer frame and Forward rendering differenciation in the "calls" section of the UI <-- PR WebGLInfos in Threejs
- Postprocess shaders differenciation
- Lights informations in the scene
- Show the number of items receiving and casting shadow in the scene
- Add an diagnostic button to find what consume the most CPU/GPU in the app for every loop