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Flutter is Google's open-source UI toolkit for crafting natively compiled applications for mobile, web, and desktop from a single codebase.
Flutter uses Dart as its primary language, offering a blend of object-oriented and functional programming paradigms.
Dart Features:
- Just-in-Time (JIT) and Ahead-of-Time (AOT) compilation
- Strong types and optional static typing
- Fast performance
- Rich standard library
Widgets, the building blocks of Flutter, are configurable and stateful UI elements. They can be combined to establish the widget tree, which serves as a visual representation of the application's UI.
At the heart of Flutter lies its engine, written primarily in C++. It provides low-level functionalities, such as hardware interaction and rendering.
The foundation library is a collection of core Dart utility classes and functions.
These design libraries offer ready-to-use components consistent with Google's Material Design and Apple's iOS-specific Cupertino for streamlined and faithful UI experiences.
Flutter's text engine executes text-composition, layout, and rendering. It includes comprehensive tools for text handling, formatting, and internationalization.
For touch and gesture recognition, the gesture recognizer ensures fluid user interactions, while the framework's input stream consumption delivers a responsive UI.
Flutter unifies the development process across multiple platforms and devices.
Platform channels facilitate interaction between the Dart codebase and the platform-specific codes, enabling tailored executions for different OSs.
Flutter simplifies navigation control with built-in routing mechanisms suited for varied navigation patterns pertinent to iOS and Android.
Dependency injection is modularized to acknowledge platform distinctness, allowing developers to replace plugins or services with platform-aware counterparts.
Flutter supports shared code and assets, offering efficiency for multi-platform projects without the typical fragmentation experienced in hybrid solutions.
For authentic appearances, Flutter employs device-specific material renderings for Android and Cupertino aesthetics for iOS.
Flutter harmonizes with several platforms and services to bolster a versatile and productive developer ecosystem.
Developers can integrate Flutter using platform-specific plugins, packages, add-ons, or by leveraging APIs using built-in support for HTTP, websockets, shared preferences, and more.
Flutter aligns its workflows with prominent development tools, including robust IDE support such as Android Studio and Visual Studio Code. It further broadens its utility by syncing with platforms such as Codemagic, Firebase, and wider CI/CD structures.
- Hot Reload renders immediate code changes, enhancing productivity in iterative development.
- Code Reusability allows for up to 95% shared code, cutting back on repetitive tasks for seamless multi-platform development.
- Rich UI capabilities, including animations, scrolling, and transitions.
- Consistent UI: It ensures the consistent appearance of the app across multiple platforms.
- Comparative Performance: It leverages a 'just-in-time' compiler that enhances development speed with a hot reload feature.
- Single Codebase: Promotes the creation of apps across different platforms from a single codebase.
- Stable and Flexible: Features improvements in terms of stability and flexibility after every release.
- Package Dependencies: Integrating large or complex packages can sometimes lead to issues and increase app size.
- Starting Latency on Android: There might be a slight delay in the app's startup on certain Android devices or emulators due to the Flutter engine startup.
- Light Business Applications: Ideal for creating quick, simple, and effective applications.
- E-commerce Apps: Can accommodate real-time updates and secure payment gateways without compromising user experience.
- EdTech Platforms: Provides diverse and interactive learning elements suited for optimal knowledge delivery.
Flutter draws its strengths from the powerful* Dart** programming language. Dart, designed by Google, serves as a dynamic and cohesive choice for all your Flutter development requirements.
-
JIT Compilation: Dart enables Just-In-Time compilation, facilitating hot reload and instantaneous code updates in a running app, which significantly speeds up the development and debugging process.
-
AOT Compilation: With Ahead-Of-Time compilation, Dart ensures enhanced app performance. The process further obfuscates the code, providing a layer of protection against reverse engineering.
Dart is not just a language choice for appvelopment with Flutter; it integrates both front-end UI construction and back-end application logic, offering a seamless, single-language environment for your app components.
- *Code Reusability: By employing Dart for both the UI layer and business logic, you benefit from enhanced consistency and improved productivity through code reuse across your application.
Dart acts as an unparalleled foundation for Flutter's ecosystems and frameworks, with distinct features tailor-made for comprehensive, app-driven solutions:
-
Asynchronous Support: Dart, designed with robust streams and asynchronous framework, serves as an optimal solution for UI interactions and network communication in versatile app environments.
-
Strong Typing and Just Enough Flexibility: Dart optimally balances the requirements of a statically-typed language with dynamic features, making code more reliable and succinct.
-
Built-in Language Features: Dart integrates a variety of essential programming constructs, including isolates for concurrent tasks, exception handling, and generics, readily offering solutions to everyday programming challenges.
In Flutter, everything on the screen is a widget. A widget can represent anything from a single button to a full-screen layout. Widgets are structured in a tree hierarchy with a single root widget.
-
StatelessWidget: These are immutable. Once they are built, their properties cannot change. For example, an "Icon" is a StatelessWidget.
-
StatefulWidget: These are mutable and can change any time. They have an associated "State" object that handles changes. An example is a "Checkbox".
-
Build Method: Each widget has a
build
method, which defines how it looks based on its current configuration. -
Composition: Widgets are built using composition instead of inheritance. This approach encourages a more modular and flexible widget structure.
-
Intrinsic Characteristics: Every widget defines its own characteristics, such as its size, appearance, and behavior. This self-containment is called "composition over inheritance".
The widget tree is divided into two types of widgets:
- Render Objects:
- These low-level widgets define position, size, and appearance on the screen.
- Examples are "RenderParagraph" for text and "RenderImage" for images.
- Widgets:
- These higher-level widgets, known as RenderObjectWidgets, are closely associated with render objects.
- They provide the configuration information (or constraints) about how the associated render object should look and act.
Here is the Flutter code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Flutter Widgets Example')),
body: Center(
child: Text('Hello, Flutter!'),
),
),
);
}
}
In this code:
-
MyApp is a StatelessWidget.
-
The
build
method creates a MaterialApp containing a Scaffold.Scaffold hosts an AppBar and a Center-aligned Text widget.
- UI Rendering: Control is passed from the application targeting the Flutter Engine, which uses the Skia Graphics Library for platform-agnostic rendering.
- Build Process: Flutter apps are built into native code using the ahead-of-time (AOT) compilation technique.
- Runtime Environment: This framework is hosted on a custom engine, optimized for performance on mobile platforms.
-
Platform-specific OS: Direct interaction with specific operating systems occurs at this level through the Flutter Embedder.
-
Widgets: The framework's UI is built with widgets, running in a layer called the Framework.
-
Rendering Engine: Here, the Skia Graphics Library ensures consistent visual output.
-
Dart.main(): This function usually serves as the entry point for your application. It initializes the environment and the user interface.
-
MaterialApp/CupertinoApp: These Widget classes wrap your application and provide look-and-feel consistency.
-
Widget Tree: The entire user interface is structured as a hierarchical tree, created from widgets. Changes to this tree prompt the system to update the UI.
-
Dart in the Foreground: Most of your app's code is written in Dart, which is responsible for the app's behavior.
-
Platform Channels: If you need to execute platform-specific code, Flutter enables the use of platform channels to bridge Dart and native code.
-
AOT and JIT: Code can be AOT or JIT-compiled, with JIT present during development for hot reloading.
At a high-level, StatelessWidgets are used for static content, while StatefulWidgets are for components that need to update their UI over time.
StatefulWidgets can have dynamic UI based on their State
object, unlike StatelessWidgets
that have a static UI. The State
persists between UI updates.
- Stateful: The
build
method of theState
: called each time theState
updates. - Stateless: The
build
method of the widget: called only once.
- Stateful: The UI of a
StatefulWidget
can be updated continuously, which might lead to performance issues, especially if not managed correctly. - Stateless: The UI remains static.
- Widgets comprise the UI elements in Flutter.
- Every
StatefulWidget
has an associatedState
class responsible for managing the widget's state. - UI updates are typically handled by the
build
method. When data changes, you callsetState
to request a UI update.
To create a scrollable list in Flutter, you have two primary choices: ListView
and GridView
.
- ListView: Vertical or horizontal scrollable list.
- GridView: Grid-based list - can be scrollable in both axes.
Both ListView
and GridView
offer constructor options for different list behaviors, such as fixed-size, automatically detecting list type, and even a builder pattern for lazy list item generation.
-
ListView
: Basic vertical list.ListView( scrollDirection: Axis.horizontal, // Defaults to vertical children: [ /* Your list items here */ ], )
-
ListView.builder
: Recommended for large datasets to render on-demand.ListView.builder( itemCount: items.length, itemBuilder: (context, index) { return ListTile(title: Text(items[index])); }, )
-
ListView.separated
: Useful for adding separate dividers or specific items between list items.ListView.separated( separatorBuilder: (context, index) => Divider(), itemCount: items.length, itemBuilder: (context, index) { return ListTile(title: Text(items[index])); }, )
- Primary vs. Sheriff Scroll: Use for multi-scrollable areas.
- Add Semantics: Set to make the list sound-aware for accessibility.
-
GridView.builder
: LikeListView.builder
, it's best for large datasets to render on-demand for performance reasons.GridView.builder( gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 2), itemCount: items.length, itemBuilder: (context, index) { return GridTile(child: Text(items[index])); }, )
-
GridView.count
: For a fixed number of grid columns or rows.GridView.count( crossAxisCount: 2, children: [ /* Your grid items here */ ], )
-
GridView.extent
: Specifies the maximum cross-axis extent of each grid item.GridView.extent( maxCrossAxisExtent: 150, children: [ /* Your grid items here */ ], )
-
GridView.staggered
: For grid items of varying sizes.GridView.builder( gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 2, mainAxisSpacing: 10), itemCount: 10, itemBuilder: (BuildContext context, int index) { return gridItem(index); }, ); Widget gridItem(index) { return GridTile( child: Container( color: Colors.blue, height: (index.isEven) ? 100 : 150, width: (index.isEven) ? 150 : 100, ), ); }
-
Optimizing List Performance: Use
const
constructors andListView.builder
for better performance. -
Adapting to Device Orientation: To ensure the list adapts, wrap it with a
SingleChildScrollView
. -
Lazy List Item Loading: Consider breaking up large lists into shorter sections and load them as the user scrolls, especially if the content will be fetched from an API. Use
ScrollController
for more complex logic.
The BuildContext
class in Flutter is pivotal to the framework's performance, rendering, and state management.
-
State Management:
BuildContext
allows widgets to manage their state information, ensuring that non-visible and inactive widgets do not influence the app's behavior or consume resources. -
Efficient Rebuilding: When changes occur in the app,
BuildContext
identifies and updates only the relevant parts of the widget tree, resulting in faster UI updates. -
Element Tree Relationship: Each widget in the element tree is associated with a
BuildContext
. This connection is integral for the widget tree's maintenance and updates.
The BuildContext
is the gateway through which widgets make essential calls:
-
InheritedWidget:
BuildContext
retrieves details from the closestInheritedWidget
usingBuildContext.inheritFromWidgetOfExactType<T>()
. -
Scaffold: Widgets like
Scaffold
, which can provide material component features, are available to descendant widgets through theirBuildContext
. -
Navigator: Actions like pushing, popping, or routing paths are primarily managed via the
Navigator
obtained from aBuildContext
.
The BuildContext
object confines the state management and configuration of:
- Local State: For widget-specific states.
- Inherited State: For app-wide state management with
InheritedWidget
.
Widgets can access and update state information catered by BuildContext
to operate within their designated realm, maximizing coherence and efficiency.
While handling a user action, like a button press, referring to the BuildContext
helps schedule updates for the widget or its ancestors, guaranteeing swift UI refreshes.
BuildContext
also oversees the widget's existence:
- It manages the lifecycle, informing about the widget's build, update, and other phases.
- Through its association with widget elements, it attributes parent-child relations and employs that hierarchical harmony.
The pointer to a BuildContext
is limited in scope, typically confined to the widget's boundary. This restrictiveness not only bolsters security but also primes the app for optimal performance.
-
Abolishes Memory Leaks: By limiting access to resources and state data to widgets currently in view or activity, a
BuildContext
ensures that inactive or invisible widgets don't latch onto data unnecessarily. -
Performance Amplifier: Operative within its view's jurisdiction, a
BuildContext
helps to empower widgets with the acknowledgment of their relative insignificance or importance, engendering prudent resource consumption.
Here is the Dart code:
class MyCustomText extends StatelessWidget {
@override
Widget build(BuildContext context) {
final textTheme = Theme.of(context).textTheme;
return Text('Custom styled text', style: textTheme.headline6);
}
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(primarySwatch: Colors.blue),
home: Scaffold(
body: Center(child: MyCustomText()),
),
);
}
}
In this example, MyCustomText
widget relies on BuildContext
to retrieve text styling from the app's active theme. Since it uses Theme.of(context)
, the widget can adapt to dynamic theme changes at runtime.
In a Flutter app, the lifecycle refers to the various states an app goes through from its launch to its termination or suspension.
- Flutter: Handles all developments in a Flutter app.
- Platform-Specific: Translates actions to platform-specific implementations.
- Hybrid-Specific: Target use-cases in
WebView
contexts.
- Stateful Hot Reload: Refresh the state during development.
- New Instance: Start and launch from scratch.
- Focused and Backgrounded: Understand when in the background or foreground.
- Suspended / Resumed: Suspend an app or re-focus it.
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
MyState createState() => MyState();
}
class MyState extends State<MyApp> {
@override
void initState() {
super.initState();
print('App initialized.');
}
@override
Widget build(BuildContext context) {
return MaterialApp(home: Container());
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
print('App state changed to: $state');
}
}
The state
parameter accessed in didChangeAppLifecycleState
provides the lifecycle status:
- resumed: Running and fully visible.
- inactive: Visible but can't interact, often during calls.
- paused: The app is either partially visible or fully covered.
Flutter and the native Android/iOS platforms are two separate entities. To integrate them:
- On Android: Use
Activity
methods likeonResume
andonPause
. - On iOS: Utilize
UIApplicationDelegate
methods such asapplicationDidBecomeActive
andapplicationWillResignActive
.
Debugging in Flutter involves more than identifying errors; it's about revealing the mechanics of your app's operation. Here are some insights and best practices to optimize your debugging process:
Use Flutter DevTools or the integrated Visual Studio Code to visualize your app's widget tree. This can help to pinpoint any unexpected behaviors.
The best way to identify UI/UX issues, such as device-specific problems, is by testing on both a live device and emulator.
Choose the right tool for the job.
- Use Hot Reload for quick in-app updates. It's ideal for UI adjustments.
- Hot Restart starts the app from scratch, useful for making changes that require a full-app reload.
Leverage print()
statements for simple, one-off logging. For more advanced logging needs, consider using logging packages like logger
or fimber
.
When facing complex UI issues, it helps to test isolated components.
For this, Flutter offers Standalone Widgets, known as the "Dart Pad."
While in the start-up phase, it can be time-consuming to navigate through standard authentications and splash screens. For efficiency, develop direct app entry routes.
Using separate devices for iOS and Android allows you to rapidly switch between platforms, streamlining the development process.
Implementing unit, widget, and integration tests not only keeps you informed about any breaking changes but also serves as a robust debugging aid.
To access developer-specific options, utilize the unique developer menus available on Android and iOS devices.
Flutter Inspector is an invaluable debugging tool that provides real-time information about widgets and their attributes.
Monitor your app's performance with DevTools or Performance Overlay to ensure that it meets your standards.
Ensure the functionality of standalone individual widgets or components using Flutter 'Dart Pad' or similar tools.
When troubleshooting complex widgets, it's effective to isolate these widgets to minimize variables and identify root causes efficiently.
Implement general-purpose 'tracker' libraries like Google Analytics, which can aid you in Android-specific debugging tasks.
For flutter-specific tasks, isolate intermittent bugs by replicating them in debug mode and then cross-checking in release mode.
Apart from debugging through developed tools, regularly test your app on real devices to pinpoint issues specific to certain models or manufacturers.
To ensure that issues don't arise from backend systems, use server logs to investigate data transfer and integration concerns.
In Flutter, UI components are arranged using a flexible and efficient web-like structure. Flutter uses a declarative approach, focusing on what should be displayed, rather than the how it should be displayed. This allows for more consistency, predictability, and performance.
Everything visible in a Flutter app is a widget. Widgets may contain more widgets, and every widget has a build
method that describes how to render the widget. Flutter essentially re-runs the build
method of modified widgets to update the display as needed.
- Widgets: Provide a configuration.
- RenderObjects: Directly control the layout and rendering.
- Constraints: Are provided by the parent and describe the available space.
Flutter's framework uses RenderObjects directly under the hood. These are responsible for layout and painting. In fact, every widget has a corresponding RenderObject that does the behind-the-scenes work.
For instance:
- The
RenderBox
, a common RenderObject, represents a rectangular region. - The
RenderFlex
node configures the Flex layout, just likeRow
andColumn
.
Flutter's FlexWidgets - like Row
and Column
- enable flexible and responsive multi-widget arrangements.
In contrast to absolute positioning, these layouts are dynamic. Widgets within a Flex container expand based on specified flex factors or remaining space.
Widgets provide sizing instructions through layouts:
- Intrinsics: Defined sizes based on content (such as text).
- Preferred: Suggested bounds based on alignment and available space.
- Constrained: Specifies fixed or limited dimensions.
Flutter's list views are incredibly efficient, thanks to the powerful sliver system.
A sliver is an independent scrollable part of a list that manages its own portion of the content. It's a highly optimized way to work with lists, offering features like dynamic viewport filling, item recycling, and intermediary widgets such as app bars.
When dealing with larger constraints, layout renderers can exercise discretion.
The RenderProxyBox
provides the ability to resize a child based on actual constraints. Some widgets, like LimitedBox
, cap the size received by their children to specific dimensions.
The pubspec.yaml file serves as a configuration file in Flutter projects, defining the project's metadata and its dependencies.
- Name: The name of the project should be unique, and it's the name under which the package is registered on pub.dev.
- Description: A brief description of the project.
- Version: The semantic versioning (SemVer) of the package. This is crucial, especially when dealing with dependencies.
- Homepage: The URL to the project's home or documentation page.
- Repository: The location of the project's source code, usually a Git repository.
- Dependencies: These are external packages or libraries the project relies on. Each has a version constraint. Flutter allows you to specify platform-specific dependencies.
- dev_dependencies: These dependencies are used for development, such as testing or code generation tools.
- build_runner: For generating and managing boilerplate code, the package 'build_runner' allows for automated code generation.
- builders: Indicate which specific builder to use for the generated code.
- environment: Specifying the SDK constraints ensures that the package is only compatible with specific versions of the Dart SDK and the Flutter framework.
- Flutter: Publish-related metadata, including icons, supported platforms, and package release-specific dependencies.
Here is the code:
name: my_flutter_app
description: A simple Flutter app
version: 1.0.0
dependencies:
flutter:
sdk: flutter
http: ^0.13.3
dev_dependencies:
flutter_test:
sdk: flutter
flutter:
# Use a 1-space offset.
assets:
- assets/my_image.png
- assets/my_data.json
- Pin dependencies: Specify version constraints to avoid potential breaking changes in third-party packages.
- Keep it clean: Regularly re-evaluate and clean up your dependencies to avoid bloating your project.
A poorly managed .yaml file can open the door to vulnerabilities. It's crucial to stay updated on the latest security patches for your dependencies.
Always keep the dependencies up-to-date with the following command:
flutter pub upgrade
Setting automated tasks or reminders for regular updates can help ensure your project remains secure.
Flutter offers various widgets to manage user input, including textual, selection-based, and platform-specific inputs.
- Text: For basic textual input
- TextField: Provides a more comprehensive experience, supporting gestures such as tapping and dragging
- TextField: Offers robust text entry capabilities, including keyboard input, selection, and auto-correction.
- CupertinoTextField: Customized for iOS to maintain platform familiarity.
- CupertinoTextFormField: Optimized for numerical input in iOS.
- TextField: Set the input type to
TextInputType.number
.
- CupertinoTextField: Utilize the
obscureText
property within a Material-based or Cupertino-styledTextFormField
.
- CupertinoTextField: Can be configured for multi-line input.
- TextField: The
maxLines
property can be adjusted for multi-line input. UseminLines
for a set minimum.
- CupertinoTextFormField: Optimize for e-mail entry using the
keyboardType
parameter withTextInputType.emailAddress
. - TextField: Similarly, use
keyboardType
withTextInputType.multiline
andTextInputType.emailAddress
.
- For limiting input to a certain number of characters or to a specific character set: Use the
inputFormatters
property in combination with a set of validators and formatters.
- TextField: Incorporate the
onChanged
function to perform in-line validation as the user inputs data.
- DatePicker and TimePicker: Leveraging these dedicated widgets to ensure accurate date and time entry.
- Intl library: For international time formats, it can be helpful to use the
Intl
library.
- TextFormField: Offers a consistent experience across platforms, making it the go-to for many scenarios.
- CupertinoTextField: When a more platform-specific experience is preferred, especially on iOS, this widget is the choice.
In a Flutter project, main.dart
serves as the entry point for the application. When you run your Flutter app, this is the first file that gets called.
- Lib Directory: This is the default location for all of your Dart code files.
- Asset Directory: For resources such as images, fonts, and data files.
Here is the main.dart
code:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: HomeScreen(),
);
}
}
class HomeScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('My App')),
body: Center(child: Text('Hello, World!')),
);
}
}
In main()
, you call **runApp()**
, passing in the root widget of your app. In the example, this is MyApp
.
runApp()
sets everything in motion, connecting the widget tree to the Flutter engine.
MyApp
is typically a StatelessWidget
that defines the general configuration for your app, such as themes, locales, and more.
MyApp
returns a MaterialApp
as the root widget in this example. MaterialApp
sets up a lot of the Material Design specifics for your app, including navigation and theming. Best practice is to have one MaterialApp
as the root of your application.
HomeScreen without any context indication serves as the root route. The root route defines the initial UI of the app.
When you call runApp()
, the following happens under the hood:
- Dart Entry Point: The Flutter engine starts up the Dart VM.
- Execution Begins: It begins execution from the
main
function. - Attach Root Widget: The engine attaches the root widget (
MyApp
) to the Flutter renderer.
- Dart VM: Both your Dart code and Flutter framework code run on the Dart VM.
- Flutter Engine: Drives UI based on the Dart code you provide.
- Dart VM: Your Dart code is changed and reflects the changes within the Dart VM.
- Flutter Engine: The updated widget tree is sent, and the engine redraws the UI based on that tree.
In Flutter, theming is pivotal for maintaining a consistent look and feel across an application. It is achieved with the use of ThemeData
and Theme
widgets.
-
ThemeData: This class holds design configurations, such as color, typography, and more. A
ThemeData
instance can be accessed usingTheme.of(context)
. -
ThemeProvider: A provider, often located at the app's root, that supplies the
ThemeData
to the entire widget tree. -
Theme: A widget that configures widgets within itself based on the provided
ThemeData
. If you need to modify the theme based on user preferences at runtime, consider usingprovider
package, in conjuction withChangeNotifier
andChangeNotifierProvider
. -
MaterialApp: This widget has a
theme
property that can be used to define a default theme for the entire application.
Here is the Flutter Dart code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(primarySwatch: Colors.blue),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Themed Example')),
body: Center(
child: RaisedButton(
onPressed: () {},
child: Text('Themed Button'),
),
),
);
}
}
In this example:
-
MaterialApp sets the theme of the application using
theme: ThemeData(primarySwatch: Colors.blue)
. By doing so, anyTheme
widget found in the widget tree will use this theme as a default if a more specific one is not provided explicitly. -
The
RaisedButton
is automatically styled based on theprimarySwatch
color defined in the application's theme (Colors.blue
by default), without having to set its color explicitly.
Flutter simplifies the implementation of light and dark modes using the ThemeData's brightness
property. The Brightness
enum takes either Brightness.light
or Brightness.dark
as its values.
By changing the app's theme dynamically, the UI instantly transitions between light and dark modes.
Here is the Flutter Dart code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
Brightness _brightness = Brightness.light;
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(brightness: _brightness, primarySwatch: Colors.blue),
home: Scaffold(
appBar: AppBar(
title: Text('Dynamic Theme'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Change Theme:'),
Switch(
value: _brightness == Brightness.dark,
onChanged: (value) {
setState(() {
_brightness = value ? Brightness.dark : Brightness.light;
});
},
),
],
),
),
),
);
}
}
The Scaffold widget is foundational in Flutter applications, serving as a wrapper around numerous built-in components. It aligns with the Material Design framework and provides a familiar layout structure to users, encapsulating elements such as Toolbars, Navigation drawers, and Tab bars.
-
Core Features:
- Defines the app's look and behavior.
- Offers visual structure via an AppBar, a Drawer, a BottomNavigationBar, and a FloatingActionButton.
- Sets an adaptive background such as a parallax effect or a video.
- Manages snackbar state.
-
UI Elements and their Roles:
-
AppBar: An app bar displays information and actions relating to the current screen.
-
FloatingActionButton: A floating action button is a circular icon button that hovers over the content to promote a primary action in the application.
-
Drawer: Navigation drawers provide access to destinations and app functionality, such as menus. They can either be permanently visible or controlled by a menu or control item.
-
BottomNavigationBar: A bottom navigation bar provides app-wide navigation in a mobile application.
-
SnackBar: A lightweight message typically used to transmit status or communicate a call to action.
-
-
Code Example:
A minimal Scaffold setup:
import 'package:flutter/material.dart'; void main() { runApp(MyApp()); } class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: Text('Scaffold Example'), ), body: Center( child: Text('Welcome to Scaffold!'), ), ), ); } }